HELP NEEDED: PEOPLE WHO ARE GOOD AT REVERSE ENGINEERING PEOPLE WHO ARE COMFORTABLE WITH SQL tl:dr We are trying to make a chinese rip off of tf2 playable again but need help. This is Final Combat, a Chinese rip off of TF2. As of July 9th 2018, The servers have shut down and became impossible to play due to the game requiring you to connect the servers to access the game. Only trace of the game files left is an archive from archive.org that dates back to 2014. >Great! You got the game files now play the game! Not so simple. Everything is locked behind a log in screen. Obviously, we can't log in due to the servers being down and if we try to brute force our way in, the files being stored in what seems to be an extremely compressed PDE file Here's our problem. We don't really know how to extract data from the pde file. Plus we'd also need to rewrite the sql to connect to a local host and the exe to launch the game properly. >What's your end goal with this? Our goal is to be able to give all the assets from the game whether it be models, textures or other things to the community. We also hope to be able make the game actually playable so people can actually experience what the game is like. >Why should I help you? There's very little footage actually showcasing everything the game has to offer. Only things I personally found online is low quality gameplay from 2012 and before and the odd 5 minute gameplay video. Despite this game being a crappy TF2 knock off it still has a part in TF2 history due to it's copy cat nature. + because the game servers are quite literally dead, this game is pretty much lost media. >I'm not experienced with SQL or reverse engineering, how can I help? Best way to help is to spread the word to people who could possibly help. Every bit counts. Feel free to drop your discord down in the comments or just put your questions down there. -Joey Cheerio
This may be helpful to you letleon.coding.net/public/3d/Unp…
Hi. Thank you for figuring out what is going on with the PDE file, as I tried poking around with PowerDesk, an American software that claims to handle PDE file types, but the Xunlei one is proprietary. I have some issues with the application you made, however: 1. The app will not compile unless I make a bunch of changes to stuff like empty byte arrays. 2. The Newtonsoft.JSON version doesn't exist, so it is necessary to change it to one that might be deprecated or incompatible. 3. The version you have said this is compatible for is not one that is easily accessible to users from outside of China, as a Baidu account with a Chinese phone number is required to download. More recent versions of Final Combat are available on archive dot org. Is it possible to share your version of the final combat PDE (that works with unpde) online (for example, on archive org), and to share a compiled version of the Unpde tool online as well (through a release sort of thing on github or whatever)? I thank you in advance for your response.
I have uploaded a client to Microsoft Cloud Drive, as well as a test executable file. You can try it out 1drv.ms/f/s!AhZa6xQIJXNNjUoVv3AF…
here is a mirror for Github of the code from Coding-net github.com/perondeidad/Extrator-…
I'm not reverse engineer and can't really help with that, but as a TF2 Fan and someone who loves preserving Lost Media I wish ya Guys the BEST of Luck!
feel free to spread the word!
Do you guys still have the archive.org link?
archive.org/details/fcsetup-1.0.… go nuts
tell me if you need help or find anything btw
most of what i found were just promo art for the game or gfx for the shark application(?), everything else im installing a few openers and viewers to see if its anything important.
cool update: .pde is an arduino file. im gonna try opening it with their software and hopefully thatll work
I personally doubt it, it seems that everything significant (models textures animations) seem to be behind the 200 mb ultra compressed PDE
Narrator: it didn't work
yeah lol. ill try it again with another few apps or try converting it
that unsuprisingly didnt work either.