Sh1N0suk3

Sh1N0suk3

@sh1n0suk3
Joined 13 Aug 2021
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A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.

A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…

tsmile13
chicken8

Think Shoot Run Slap??? Vittorio Romeo, of quake VR fame, has recently turned his attention to HL2VR and is experimenting with implementing "Universal Melee" and a virtual stock to the weapons. As of right now it is not confirmed that these changes will all be pushed upstream but may be available as a mod for the mod. There is also work being done by him to add the ability to duel weild though it is not seen in this clip.

gordonhappy1

Vittorio Romeo is back at it with duel wielding in HL2VR. In this clip we can see that all guns, crowbars, and gavity guns work while being duel wielded. Needless to say but cool stuff is coming. This is still a WIP and doesnt represent the quality of the final product.

(Edited)
I figured this out a few weeks ago but I haven't thought to post it until now.
The Black Mesa group photo in Kleiner's lab suggests that the HD models from Half-Life: Blue Shift are Canon, notice the different coloured trousers and the id card.
The expansion packs may not be canon, 
but Blue Shift's HD designs might be.
I figured this out a few weeks ago but I haven't thought to post it until now.
The Black Mesa group photo in Kleiner's lab suggests that the HD models from Half-Life: Blue Shift are Canon, notice the different coloured trousers and the id card.
The expansion packs may not be canon, 
but Blue Shift's HD designs might be.

I figured this out a few weeks ago but I haven't thought to post it until now. The Black Mesa group photo in Kleiner's lab suggests that the HD models from Half-Life: Blue Shift are Canon, notice the different coloured trousers and the id card. The expansion packs may not be canon, but Blue Shift's HD designs might be.

(Edited)