I think I'm actually beginning to understand how to pull this shit off
Entity limit? Not a problem. I'm implementing my own PVS Culling thingy to work with level generation
I decided to remake my procedural generation from scratch to make it much better overall. I actively use the debug display of level's matrix which displays generated floor plans with rooms and hallways
I AM SO HAPPY RIGHT NOW!
you have no idea how long i've been waiting to post this