



Some of my SFM renders, all the environments are scenebuilt in an empty void using dozens of props from all over the place.
(Edited)


Some of my SFM renders, all the environments are scenebuilt in an empty void using dozens of props from all over the place.
#LambdaGenerationOnMy blackberry curve Site barely loads cuz it's very old and outdated WebKit lol
#LambdaGenerationOnMy Pip-Boy 2000 Mk VI!
I heard he wanted a CRT photo of the site. Here ya go lad. #LambdaGenerationOnMy
lambdageneration on a virtual xp machine
Lambda Generation On The telly #LambdaGenerationOnMy
It’s my Birthday today. I got given this cake!
Quake's multi-layered skies in Goldsrc.
Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.