Post

Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.

missingtexture17
gnome11
hl220
gaben10
Baconツ
Baconツ
Jul 25, 2021

this is so amazing actually. keep up the works!

D𝝺vid
D𝝺vid
Jul 25, 2021

Not bad!

x3n0b1
x3n0b1
Jul 26, 2021

My crowbaaag is harfffff, ting ting noise from insaaide me...

Gertrude Freemont
Gertrude Freemont
Jul 26, 2021

GoreJizz...I mean gorgeous*

Proto
Proto
Jul 25, 2021

Incredible, nice work!

Lemon
Lemon
Jul 25, 2021

damn dats byootiful

suxar1x
suxar1x
Jul 25, 2021

good job man but how about PBR?

Agrimar
Agrimar
Jul 25, 2021

Chaos engine includes shaders for PBR, but I'd have to convert all the materials to utilize it, but that's a tad out of scope for this personal project.

Point_hurt
Point_hurt
Jul 25, 2021

Will we be able to playthrough half life through chaos engine?

Agrimar
Agrimar
Jul 25, 2021

Not sure about Chaos engine specifically at the moment when it comes to my personal project, but there's another project that utilizes the stock CS:GO branch called "Half-Life 2: Remastered Collection" that'll most likely do more than what I'm doing here.

eggeyes3
Reply to Agrimar
Point_hurt
Point_hurt
Jul 25, 2021

Never heard of it, but I sure will check that out. Amazing work though!

λlex
λlex
Jul 25, 2021

Looks nice

Elephants Doing Crack

AMAZING!