Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.
17
11
20
10
Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.
this is so amazing actually. keep up the works!
Not bad!
My crowbaaag is harfffff, ting ting noise from insaaide me...
GoreJizz...I mean gorgeous*
Incredible, nice work!
damn dats byootiful
good job man but how about PBR?
Chaos engine includes shaders for PBR, but I'd have to convert all the materials to utilize it, but that's a tad out of scope for this personal project.
Will we be able to playthrough half life through chaos engine?
Not sure about Chaos engine specifically at the moment when it comes to my personal project, but there's another project that utilizes the stock CS:GO branch called "Half-Life 2: Remastered Collection" that'll most likely do more than what I'm doing here.
Never heard of it, but I sure will check that out. Amazing work though!
Looks nice
AMAZING!