Agrimar

Agrimar

@agentagrimar

I am simply Agrimar, I specialize in programming for the Source engine and that's about it. I('ve) work(ed) on Team Fortress 2 Classic, Team Deathmatch Classic, and Military Conflict: Vietnam.

Agrimar#8794
Joined 11 Jun 2021
c1a0
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OG LG'r
OG LG'r
Joined our first private beta
Two Years
Two Years
Be a member of the site for two years!
Babysitting Job
Babysitting Job
Took part in the #OpposingTheBar event
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I came across this bug by complete accident, I thought it was purely visual at first... until I walked into it.

Here's what a Half-Life 2: Episode Two map would look like with cascaded shadow mapping possible via Chaos engine, a fork of the CS:GO branch of Source.

missingtexture17
gnome11
hl220
gaben10