Codename: Loop is so cool, but before I even started up the demo, I was already entertained by this screen, I never knew I wanted to see something like this until I got here, I love all of the references and just seeing all of these things put in one single place. It has some "choose your fighter" vibes. Also: Aleph is finally playable in some form!
Alright, I made these 4 reactions for the Portal community, I don't know if the sizes are okay. We have "coreofconfusion", "happycore", "hardcore" and "hypercore".
This announcement system now under smash mouth command.
I'm not sure if there's a list anywhere that compiles all of the Entropy: Zero related mods and projects going on at the moment, I was actually looking for such a thing myself, because Prospekt: Zero flew under my radar and was brought to my attention when a port was posted on the EZ2 workshop, but I couldn't find such a list, so I decided to try to get it all compiled myself: --For EZ1: EZ: Uprising moddb.com/mods/entropy-zero-upri… Episode 1 has been released, further episodes(plural?) in dev. Prospekt: Zero moddb.com/mods/prospekt-zero An extended demo is out, and the mod is apparently being ported to the EZ2 build; a port of that demo for EZ2 has been independently made in the meantime, but it has some issues, Citizen⁵ in the comments seems to have found a way to make it work: steamcommunity.com/sharedfiles/f… --For EZ2: Isolation Zero moddb.com/mods/isolation-zero Still in development Contaminat…
I barnacled the bar
Taking a lunch break with my Chums #OnTheBlueShift . Gotta say this has been the weirdest shift I've ever had, lots of screaming and explosions, and the commute was really weird too
The developers of the Half-life 2 mod "Outcast" recently posted this update: moddb.com/mods/half-life-2-outca… In it they detail a side-project they are working on. A choice they made with it was to include a few child characters, since the project they are working on predates Half-life 2 chronologically and that is possible. Another choice they made was to have zombified versions of said children as well, which to me makes logical sense, headcrabs are animals they don't have notions like "don't hurt the child", they just want to... well, eat. One person in the comments disliked the addition of headcrabbed children, and there was a conversation about it afterwards; that made me wonder, what would it have been like if Valve *did* include children in Half-life 2? How do you feel about that idea in general? I think perhaps they dodged a bullet, since it may have made Half-life 2 a little bit controversial, depending on what happens to them, it's …
Profile posts huh? Well, this is a good chance to ramble a bit about my recent TF2 experience. I stopped playing TF2 at some point in 2013 because my computer fried, and after that I kind of fell out of the habit of playing it for all of these years. The recent summer update intrigued me, and an acquaintance prodded me into giving it another go, I've been playing off and on ever since, sometimes with them, sometimes on my own, but what's really crazy is that all of these old things I had been …
I think the Portal subcommunity needs more expressive reaction emotes. We basically have a lot of cubes and eyes and aperture logos, those are very nice but there are not many situations where they see use. We need like... pogs and thumbs ups, angry expressions, happy expressions, confused expressions, etc. I realize that it's best to "be the change you want to see in the world" and all that, so I may attempt (emphasis on "attempt") to come up with something or other. What's the required size for reaction emotes and are there any other specifications that need to be met?
A video from YTer patbytes going over the collaborative map pack TWHL Tower 2. Love this mod. If you haven't played it before, you can check it out here: twhl.info/vault/view/6456