CJAIME01345

CJAIME01345

@jaimebarros2

A fan of Half-Life and other VALVe games.

Joined 1 Apr 2024
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When you create an amazing year called 2023! In the case of CS2, I don't like a game being replaced with a modern Engine because it takes away the game's charm. When there is an option to change the old quality, I accept it. HL1, was adapted to run on the Steam Deck and receives a great documentary to celebrate the game's 25th anniversary. TF2 gets new maps like Phoenix and Steam gets great art for Steam's 20th anniversary!
When you create an amazing year called 2023! In the case of CS2, I don't like a game being replaced with a modern Engine because it takes away the game's charm. When there is an option to change the old quality, I accept it. HL1, was adapted to run on the Steam Deck and receives a great documentary to celebrate the game's 25th anniversary. TF2 gets new maps like Phoenix and Steam gets great art for Steam's 20th anniversary!
When you create an amazing year called 2023! In the case of CS2, I don't like a game being replaced with a modern Engine because it takes away the game's charm. When there is an option to change the old quality, I accept it. HL1, was adapted to run on the Steam Deck and receives a great documentary to celebrate the game's 25th anniversary. TF2 gets new maps like Phoenix and Steam gets great art for Steam's 20th anniversary!
When you create an amazing year called 2023! In the case of CS2, I don't like a game being replaced with a modern Engine because it takes away the game's charm. When there is an option to change the old quality, I accept it. HL1, was adapted to run on the Steam Deck and receives a great documentary to celebrate the game's 25th anniversary. TF2 gets new maps like Phoenix and Steam gets great art for Steam's 20th anniversary!

When you create an amazing year called 2023! In the case of CS2, I don't like a game being replaced with a modern Engine because it takes away the game's charm. When there is an option to change the old quality, I accept it. HL1, was adapted to run on the Steam Deck and receives a great documentary to celebrate the game's 25th anniversary. TF2 gets new maps like Phoenix and Steam gets great art for Steam's 20th anniversary!

Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.
Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.
Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.

Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.

(Edited by Moderator)
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)

Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images. -Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2); -Team Fortress 2 Classic - 2015 (An …

I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.

I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite…

I think it's amazing that Source Filmmaker has so many on the road and with great artists who have started using it or are still playing with it or even use it professionally. Appearing in Day of Defeat Source - Prelude to Victory, then attracting attention in Team Fortress 2's Meet the Team 2007-2012 until becoming public and free to receive great videos like Agent Gun Vulkanite to Fan-Arts like Optimus Prime, Chevrolet New 1968 -1974 and Halo. With the 20th anniversary of Source Engine, I decided to get some of the art I love from Source Filmmaker made by other artists for you to admire and also Source Filmmaker is part of Source Engine. I hope you enjoyed it, we have great Fan-Art artists in Lambda Generation like Sanshiro or even in YouTube videos like Winglet. What do you think of these arts? Did I think it was incredible or did I not think it was incredible (I think it was incredible)?

Art 1 (Vulkanite Gun Agent): Made by Tim Brown Lees;
Art 2 (Chevrolet Nova 1968-1974): Manufactured by UmKlaiDet;
Art 3 (Optimus Prime): Made by M.Sharif;
Art 4 (Halo Combat Evolved): Made by Sanshiro.

These are some of the thousands of Source Filmmaker Fan-Arts.
I think it's amazing that Source Filmmaker has so many on the road and with great artists who have started using it or are still playing with it or even use it professionally. Appearing in Day of Defeat Source - Prelude to Victory, then attracting attention in Team Fortress 2's Meet the Team 2007-2012 until becoming public and free to receive great videos like Agent Gun Vulkanite to Fan-Arts like Optimus Prime, Chevrolet New 1968 -1974 and Halo. With the 20th anniversary of Source Engine, I decided to get some of the art I love from Source Filmmaker made by other artists for you to admire and also Source Filmmaker is part of Source Engine. I hope you enjoyed it, we have great Fan-Art artists in Lambda Generation like Sanshiro or even in YouTube videos like Winglet. What do you think of these arts? Did I think it was incredible or did I not think it was incredible (I think it was incredible)?

Art 1 (Vulkanite Gun Agent): Made by Tim Brown Lees;
Art 2 (Chevrolet Nova 1968-1974): Manufactured by UmKlaiDet;
Art 3 (Optimus Prime): Made by M.Sharif;
Art 4 (Halo Combat Evolved): Made by Sanshiro.

These are some of the thousands of Source Filmmaker Fan-Arts.
I think it's amazing that Source Filmmaker has so many on the road and with great artists who have started using it or are still playing with it or even use it professionally. Appearing in Day of Defeat Source - Prelude to Victory, then attracting attention in Team Fortress 2's Meet the Team 2007-2012 until becoming public and free to receive great videos like Agent Gun Vulkanite to Fan-Arts like Optimus Prime, Chevrolet New 1968 -1974 and Halo. With the 20th anniversary of Source Engine, I decided to get some of the art I love from Source Filmmaker made by other artists for you to admire and also Source Filmmaker is part of Source Engine. I hope you enjoyed it, we have great Fan-Art artists in Lambda Generation like Sanshiro or even in YouTube videos like Winglet. What do you think of these arts? Did I think it was incredible or did I not think it was incredible (I think it was incredible)?

Art 1 (Vulkanite Gun Agent): Made by Tim Brown Lees;
Art 2 (Chevrolet Nova 1968-1974): Manufactured by UmKlaiDet;
Art 3 (Optimus Prime): Made by M.Sharif;
Art 4 (Halo Combat Evolved): Made by Sanshiro.

These are some of the thousands of Source Filmmaker Fan-Arts.
I think it's amazing that Source Filmmaker has so many on the road and with great artists who have started using it or are still playing with it or even use it professionally. Appearing in Day of Defeat Source - Prelude to Victory, then attracting attention in Team Fortress 2's Meet the Team 2007-2012 until becoming public and free to receive great videos like Agent Gun Vulkanite to Fan-Arts like Optimus Prime, Chevrolet New 1968 -1974 and Halo. With the 20th anniversary of Source Engine, I decided to get some of the art I love from Source Filmmaker made by other artists for you to admire and also Source Filmmaker is part of Source Engine. I hope you enjoyed it, we have great Fan-Art artists in Lambda Generation like Sanshiro or even in YouTube videos like Winglet. What do you think of these arts? Did I think it was incredible or did I not think it was incredible (I think it was incredible)?

Art 1 (Vulkanite Gun Agent): Made by Tim Brown Lees;
Art 2 (Chevrolet Nova 1968-1974): Manufactured by UmKlaiDet;
Art 3 (Optimus Prime): Made by M.Sharif;
Art 4 (Halo Combat Evolved): Made by Sanshiro.

These are some of the thousands of Source Filmmaker Fan-Arts.

I think it's amazing that Source Filmmaker has so many on the road and with great artists who have started using it or are still playing with it or even use it professionally. Appearing in Day of Defeat Source - Prelude to Victory, then attracting attention in Team Fortress 2's Meet the Team 2007-2012 until becoming public and free to receive great videos like Agent Gun Vulkanite to Fan-Arts like Optimus Prime, Chevrolet New 1968 -1974 and Halo. With the 20th anniversary of Source Engine, I deci…

The release of Half-Life Alyx allowed the release of Hammer Editor 5 and the release of Source 2 and Source 2 Filmmaker. Source 2 allows 4K Textures, PBR, Ambient Occlusion, etc. Even with the popularity of Source Filmmaker, Source 2 Filmmaker is still good, being an evolution of Source Filmmaker. 

Art 1 and 2 (City & Street, both in Source 2): made by Anthony Fekih;
Art 3 (Portugal): Made by Helder Pinto;
Art 4 (Scarlet Macaw): Made by Harry Callaghan (Also known on the internet as Harry101UK).

-What do you think of these Source 2 arts? (I think they're incredible);
-Do you think it honored the legacy of the Source Engine? (I don't think so, as Source Engine was known for being dark).
The release of Half-Life Alyx allowed the release of Hammer Editor 5 and the release of Source 2 and Source 2 Filmmaker. Source 2 allows 4K Textures, PBR, Ambient Occlusion, etc. Even with the popularity of Source Filmmaker, Source 2 Filmmaker is still good, being an evolution of Source Filmmaker. 

Art 1 and 2 (City & Street, both in Source 2): made by Anthony Fekih;
Art 3 (Portugal): Made by Helder Pinto;
Art 4 (Scarlet Macaw): Made by Harry Callaghan (Also known on the internet as Harry101UK).

-What do you think of these Source 2 arts? (I think they're incredible);
-Do you think it honored the legacy of the Source Engine? (I don't think so, as Source Engine was known for being dark).
The release of Half-Life Alyx allowed the release of Hammer Editor 5 and the release of Source 2 and Source 2 Filmmaker. Source 2 allows 4K Textures, PBR, Ambient Occlusion, etc. Even with the popularity of Source Filmmaker, Source 2 Filmmaker is still good, being an evolution of Source Filmmaker. 

Art 1 and 2 (City & Street, both in Source 2): made by Anthony Fekih;
Art 3 (Portugal): Made by Helder Pinto;
Art 4 (Scarlet Macaw): Made by Harry Callaghan (Also known on the internet as Harry101UK).

-What do you think of these Source 2 arts? (I think they're incredible);
-Do you think it honored the legacy of the Source Engine? (I don't think so, as Source Engine was known for being dark).
The release of Half-Life Alyx allowed the release of Hammer Editor 5 and the release of Source 2 and Source 2 Filmmaker. Source 2 allows 4K Textures, PBR, Ambient Occlusion, etc. Even with the popularity of Source Filmmaker, Source 2 Filmmaker is still good, being an evolution of Source Filmmaker. 

Art 1 and 2 (City & Street, both in Source 2): made by Anthony Fekih;
Art 3 (Portugal): Made by Helder Pinto;
Art 4 (Scarlet Macaw): Made by Harry Callaghan (Also known on the internet as Harry101UK).

-What do you think of these Source 2 arts? (I think they're incredible);
-Do you think it honored the legacy of the Source Engine? (I don't think so, as Source Engine was known for being dark).

The release of Half-Life Alyx allowed the release of Hammer Editor 5 and the release of Source 2 and Source 2 Filmmaker. Source 2 allows 4K Textures, PBR, Ambient Occlusion, etc. Even with the popularity of Source Filmmaker, Source 2 Filmmaker is still good, being an evolution of Source Filmmaker. Art 1 and 2 (City & Street, both in Source 2): made by Anthony Fekih; Art 3 (Portugal): Made by Helder Pinto; Art 4 (Scarlet Macaw): Made by Harry Callaghan (Also known on the internet as Harry101UK)…

I heard about the HLX Rumor, could X refer to Xen? Because the leaks refer to gravity (Xen had a different gravity) and creatures. I think Half-Life should focus on other things than gravity, but I don't see a problem with wanting to focus on that to innovate, besides that, and if HLX (HL3) has Xen, which Xen did you want: Xen Half-Life 1 or Xen Black Mesa Source? One is empty and the other looks like a forest with fauna.
Art 1 done by Anna Semykina;
Art 2 done by Rutger Van Steeg.
I heard about the HLX Rumor, could X refer to Xen? Because the leaks refer to gravity (Xen had a different gravity) and creatures. I think Half-Life should focus on other things than gravity, but I don't see a problem with wanting to focus on that to innovate, besides that, and if HLX (HL3) has Xen, which Xen did you want: Xen Half-Life 1 or Xen Black Mesa Source? One is empty and the other looks like a forest with fauna.
Art 1 done by Anna Semykina;
Art 2 done by Rutger Van Steeg.

I heard about the HLX Rumor, could X refer to Xen? Because the leaks refer to gravity (Xen had a different gravity) and creatures. I think Half-Life should focus on other things than gravity, but I don't see a problem with wanting to focus on that to innovate, besides that, and if HLX (HL3) has Xen, which Xen did you want: Xen Half-Life 1 or Xen Black Mesa Source? One is empty and the other looks like a forest with fauna. Art 1 done by Anna Semykina; Art 2 done by Rutger Van Steeg.

aliencontroller1
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A

Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young beca…

mitchell3
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?

This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do: -Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option t…