JackPurplish

JackPurplish

@jackpurplish

my name is Jack and I love half life and wooper

Joined 23 Jun 2023
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Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.
Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City.

Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it'll serve as an introduction to the mod (focusing on narration and worldbuilding), but after that, that's when the fun will begin

I'm only showing what I've made so far which it isn't a lot but I'm hopeful that by April the first map will be finished and I will be able to show it in it's full scale.

Hello There! It's been a while isn't it? For the past multiple months I had some you could say... modding crisis and I kinda did a long break from anything modding related, but now I feel a bit more motivated so I decided to come back and continue to work on Through The City. Just like I said in the latest article from last summer, I will be focusing on the gameplay (soon) and making new maps that will replace the old ones that had design issues. The first map may not have much gameplay yet, it…

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Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!

Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins. He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he …

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