HL-Latakia

HL-Latakia

@hllatakia

A dentist and a half life fan

Joined 26 Jul 2021
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Two Years
Two Years
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I am very dismayed to hear of the passing of the great Viktor Antonov, the amazingly talented art director for Half-Life 2, Dishonored and several other classic titles. His work was a great inspiration for many including myself, and I even used his work in a small part of a wider artist case study I did for the final assignment of my first year during my art and design course in 2021. As a small tribute, I present this portion of the work that was submitted during that time. 

You died far too young Viktor, you had so much more to give. May you rest in peace 🌹
I am very dismayed to hear of the passing of the great Viktor Antonov, the amazingly talented art director for Half-Life 2, Dishonored and several other classic titles. His work was a great inspiration for many including myself, and I even used his work in a small part of a wider artist case study I did for the final assignment of my first year during my art and design course in 2021. As a small tribute, I present this portion of the work that was submitted during that time. 

You died far too young Viktor, you had so much more to give. May you rest in peace 🌹
I am very dismayed to hear of the passing of the great Viktor Antonov, the amazingly talented art director for Half-Life 2, Dishonored and several other classic titles. His work was a great inspiration for many including myself, and I even used his work in a small part of a wider artist case study I did for the final assignment of my first year during my art and design course in 2021. As a small tribute, I present this portion of the work that was submitted during that time. 

You died far too young Viktor, you had so much more to give. May you rest in peace 🌹

I am very dismayed to hear of the passing of the great Viktor Antonov, the amazingly talented art director for Half-Life 2, Dishonored and several other classic titles. His work was a great inspiration for many including myself, and I even used his work in a small part of a wider artist case study I did for the final assignment of my first year during my art and design course in 2021. As a small tribute, I present this portion of the work that was submitted during that time. You died far too y…

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lambda3
I've just learned today that Viktor Antonov, Half-Life 2's video game art director and concept artist, has passed away at the age of 53.
Thanks to him, he managed to create the whole dystopian and unique atmosphere of City 17 in Half-Life 2.
Rest In Peace, Viktor.

"In fact, within a city, there are 1,000 different cities that exist in the same physical space. It's fascinating."
I've just learned today that Viktor Antonov, Half-Life 2's video game art director and concept artist, has passed away at the age of 53.
Thanks to him, he managed to create the whole dystopian and unique atmosphere of City 17 in Half-Life 2.
Rest In Peace, Viktor.

"In fact, within a city, there are 1,000 different cities that exist in the same physical space. It's fascinating."

I've just learned today that Viktor Antonov, Half-Life 2's video game art director and concept artist, has passed away at the age of 53. Thanks to him, he managed to create the whole dystopian and unique atmosphere of City 17 in Half-Life 2. Rest In Peace, Viktor. "In fact, within a city, there are 1,000 different cities that exist in the same physical space. It's fascinating."

lambda1
I received some very sad News early this morning...The visionary art direct for Half Life 2, Viktor Antonov has passed away.
The incredible visionary, creative and amazing artits was the one responsible for making Half Life 2 what is it today, along with the Valve team. His vision of a dystopian world was one of my favorites, his artwork and visions where and still are massive insparitions to me and many others...The steampunk aesthetic mixed with the organic yet blocky nature of his architechture is by far one of the best work I have seen out there...
May you rest in peace, you will not be forgotten.

I received some very sad News early this morning...The visionary art direct for Half Life 2, Viktor Antonov has passed away. The incredible visionary, creative and amazing artits was the one responsible for making Half Life 2 what is it today, along with the Valve team. His vision of a dystopian world was one of my favorites, his artwork and visions where and still are massive insparitions to me and many others...The steampunk aesthetic mixed with the organic yet blocky nature of his architechtu…

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crowbar2
I’m very saddened to hear about Viktor Antonov’s passing. 

This was a huge shock given his recent appearance in the Half-Life 2 20th anniversary documentary.

Viktor was a huge inspiration to me, especially during my years studying architecture. I actually wrote my 2nd year dissertation on his work, given I had interest in potentially going in to game design - with him being my idol to that.

It is fair to say he made Half-Life 2 very special. 

RIP

I’m very saddened to hear about Viktor Antonov’s passing. This was a huge shock given his recent appearance in the Half-Life 2 20th anniversary documentary. Viktor was a huge inspiration to me, especially during my years studying architecture. I actually wrote my 2nd year dissertation on his work, given I had interest in potentially going in to game design - with him being my idol to that. It is fair to say he made Half-Life 2 very special. RIP

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hl4
We are extremely saddened to hear the passing of Viktor Antonov.

Viktor was a visionary designer and artist. His work inspired a generation of game designers, artists and gamers, including ourselves.

Half-Life 2 would not be what it is without him.

RIP.

We are extremely saddened to hear the passing of Viktor Antonov. Viktor was a visionary designer and artist. His work inspired a generation of game designers, artists and gamers, including ourselves. Half-Life 2 would not be what it is without him. RIP.

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Some Xen flora concept art i did for Black Mesa : Blue Shift.

Amazing Job by @Faber54476721 and @RIMAS_KANBAROV (Twitter) for the 3D model !

A lot a of the alien Xen flora is inspired by aquatic flora from Subnautica and Below Zero, NoManSky and Starfield. It was a fast photobashing to create a small placeholder for trees.
Some Xen flora concept art i did for Black Mesa : Blue Shift.

Amazing Job by @Faber54476721 and @RIMAS_KANBAROV (Twitter) for the 3D model !

A lot a of the alien Xen flora is inspired by aquatic flora from Subnautica and Below Zero, NoManSky and Starfield. It was a fast photobashing to create a small placeholder for trees.

Some Xen flora concept art i did for Black Mesa : Blue Shift. Amazing Job by @Faber54476721 and @RIMAS_KANBAROV (Twitter) for the 3D model ! A lot a of the alien Xen flora is inspired by aquatic flora from Subnautica and Below Zero, NoManSky and Starfield. It was a fast photobashing to create a small placeholder for trees.

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