To combat an old Half-Life bug with cut-off dlights on overly scaled textures, I've introduced a radius multiplier for dynamic lights, so we can enable lighting on the neighbor surfaces as well.
This however has a problem by actually lighting up too many surfaces that do not receive any lighting, potentially hurting the performance.
... Until I found a fix for that in JoeQuake, which seems has been taken from FitzQuake, which attributes LadyHavoc, best known for DarkPlaces engine. It exactly c…
This is my lab! And this is my laboratory!
More progress on the arctic base map. Here they will research magical ice crystals, and not the Breaking Bad kind.