Simon Stakhowsky

Simon Stakhowsky

@famych

Modder on the Source Engine. Creator of the mod "Evacuation" and work in "Lambda Fortress"

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stakhowsky#6003
Joined 22 Jun 2021
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"You take one look around that corner, and you'll know what you're in for."

Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!šŸ’™
"You take one look around that corner, and you'll know what you're in for."

Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!šŸ’™
"You take one look around that corner, and you'll know what you're in for."

Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!šŸ’™
"You take one look around that corner, and you'll know what you're in for."

Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!šŸ’™

"You take one look around that corner, and you'll know what you're in for." Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!šŸ’™

barnpog19
gordonhappy6
A refugee group from City 17 makes a detour off the road, somewhere near Benkovski, October 2019. It's been a while since I posted a render here, but now I'm back and better than ever! Rendered in GMod, edited with Photoshop

A refugee group from City 17 makes a detour off the road, somewhere near Benkovski, October 2019. It's been a while since I posted a render here, but now I'm back and better than ever! Rendered in GMod, edited with Photoshop

lambdaspary6

I decided to start vscripting a whole random level generation system for next passion project. Currently I've made scripts for generating randomly sized rectangular room, with randomly selected presets of wall/door textures and most importantly a hacky, but working lighting objects like a randomly placed lightbulb. So far the door works fine(doesn't get stuck after opening) and NPCs have proper collisions(even clientside ragdolls!), the only screwed thing are decals, since flashlights in source…

alyxpog2