



"You take one look around that corner, and you'll know what you're in for." Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!š


Modder on the Source Engine. Creator of the mod "Evacuation" and work in "Lambda Fortress"
"You take one look around that corner, and you'll know what you're in for." Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!š
Combine Battery by @newg
WiP
tried to recreate the guerilla warfare dude from condition zero's selection screen. finished in november 2022
I have decided that it is my purpose to draw the Hammer logo in MS Paint. Here's a black-and-white version.
A refugee group from City 17 makes a detour off the road, somewhere near Benkovski, October 2019. It's been a while since I posted a render here, but now I'm back and better than ever! Rendered in GMod, edited with Photoshop
I decided to start vscripting a whole random level generation system for next passion project. Currently I've made scripts for generating randomly sized rectangular room, with randomly selected presets of wall/door textures and most importantly a hacky, but working lighting objects like a randomly placed lightbulb. So far the door works fine(doesn't get stuck after opening) and NPCs have proper collisions(even clientside ragdolls!), the only screwed thing are decals, since flashlights in sourceā¦
Rebels, made this month ago