We've Got Hostiles LEGO Diorama Free instructions on Rebrickable: reb.li/m/181209 My Twitter: tinyurl.com/3c76af9j
Did something pretty neat today just for fun, remade an area from Afraid of Monsters: Director's Cut using Cry of Fear assets!
who would win?
Finally added sounds to the players moveset. Jumping, rolling, and grabbing ledges. I also now added a roll jump similar to that in J&D. Pretty happy with how the function and animations turned out!
The next spooky staff we have is @david, and he's ready to kick ass and chew bubble gum- oh wait that's not right... uh *flips notes* AHA! I see *ahem*... HE'S READY TO RIP AND TEAR SOME DEMONS.
Time for a change in clothing. đ
A Counter-Strike source project from 2011 I made with the working title of âConcretewoodâ. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pasâŠ
Commissioned by @duskscythe "G-Woman hates doors."
I hope you all enjoy the redrawing of the Hammer Editor reactions I've made. :)
«Team Kissers 2» by AriMayCry