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Fact: The headcrab model that has been shipped in the final game is actually an older version of the headcrab. The first 2 pictures are the comparison between alpha and retail headcrab, and the last picture is the later headcrab that was shipped in Half-Life Day One.
Fact: The headcrab model that has been shipped in the final game is actually an older version of the headcrab. The first 2 pictures are the comparison between alpha and retail headcrab, and the last picture is the later headcrab that was shipped in Half-Life Day One.
Fact: The headcrab model that has been shipped in the final game is actually an older version of the headcrab. The first 2 pictures are the comparison between alpha and retail headcrab, and the last picture is the later headcrab that was shipped in Half-Life Day One.

Fact: The headcrab model that has been shipped in the final game is actually an older version of the headcrab. The first 2 pictures are the comparison between alpha and retail headcrab, and the last picture is the later headcrab that was shipped in Half-Life Day One.

(Edited)
headcrab7
Protip: use 16-bit color depth on WON 1.0.0.9 HW(OpenGL/Direct3D) and set cvar r_shadows to 1 for a perfect Beta shadow
@dieyoubloodsucker.wav

Protip: use 16-bit color depth on WON 1.0.0.9 HW(OpenGL/Direct3D) and set cvar r_shadows to 1 for a perfect Beta shadow @dieyoubloodsucker.wav

(Edited by Staff)
thanksalotblackmesa7

today marks the 24th anniversary of Half-Life: Day One it was built on 21:36:27 Aug 31 1998(SW) and 21:33:24 Aug 31 1998(HW) it's executable was built on Sep 1 1998

Half-Life was intended to be played with software mode, since it has more developer leftovers than its hardware counterpart

Half-Life was intended to be played with software mode, since it has more developer leftovers than its hardware counterpart

alphaeinstein8