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Half-Life was intended to be played with software mode, since it has more developer leftovers than its hardware counterpart

Half-Life was intended to be played with software mode, since it has more developer leftovers than its hardware counterpart

alphaeinstein8
Magic Nipples
Magic Nipples
Sep 1, 2022

Pretty sure it was just opengl and software were just co-developed and had different pros/cons depending on which one you used. Software had some neat eyecandy features that opengl wasn't capable of doing due to opengl still being a fairly new thing at that time. Even D3D mode is just opengl at its core.

kimilil
kimilil
Aug 30, 2022

Since it was 1998 and only the top 1% of gamers had gpu video cards.

Unit-11221
Unit-11221
Aug 30, 2022

The problem is that everytime i tried to use Software mode, it just straight up crash my game

kimilil
kimilil
Aug 30, 2022

Half-Life (goldsrc) has a gl texture mode that mimic software mode's pixelated look. Type this in the console: gl_texturemode to gl_nearest_mipmap_linear

3037
3037
Aug 30, 2022

this is why in Alpha even HUD does not work in Software