Pretty sure it was just opengl and software were just co-developed and had different pros/cons depending on which one you used. Software had some neat eyecandy features that opengl wasn't capable of doing due to opengl still being a fairly new thing at that time. Even D3D mode is just opengl at its core.
Half-Life (goldsrc) has a gl texture mode that mimic software mode's pixelated look. Type this in the console:
gl_texturemode to gl_nearest_mipmap_linear
Pretty sure it was just opengl and software were just co-developed and had different pros/cons depending on which one you used. Software had some neat eyecandy features that opengl wasn't capable of doing due to opengl still being a fairly new thing at that time. Even D3D mode is just opengl at its core.
Since it was 1998 and only the top 1% of gamers had gpu video cards.
The problem is that everytime i tried to use Software mode, it just straight up crash my game
Half-Life (goldsrc) has a gl texture mode that mimic software mode's pixelated look. Type this in the console: gl_texturemode to gl_nearest_mipmap_linear
this is why in Alpha even HUD does not work in Software