Dmitron

Dmitron

@dmitron26

Developer of source engine mods & unrelated.

Joined 4 Jul 2021
US
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Created a map in our LambdaBuilds competitions
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Two Years
Two Years
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Part of my HL collection after almost a year, I feel very proud to put together each of these and publish them here.
Part of my HL collection after almost a year, I feel very proud to put together each of these and publish them here.
Part of my HL collection after almost a year, I feel very proud to put together each of these and publish them here.
Part of my HL collection after almost a year, I feel very proud to put together each of these and publish them here.

Part of my HL collection after almost a year, I feel very proud to put together each of these and publish them here.

gaben9
I didn't play Infinite Finality & Project Borealis because I'm not interested, but I was interested in Interlude, and I finished the Interlude Demo when it was released (December 25, 2024).

1 - Development: Interlude has been in the works for a few years by PegaXing, LucaBuca2000 and others, inspired by VALVe (This means playtesting and fun for the player). 2024 was the year for Interlude, trailer videos on YouTube, art for the game defined (Gordon looking at you holding the Gravity Gun and the HEV Suit a little broken with a snowy scenery behind). The Interlude demo was released at Christmas, I even finished the demo and I'm not afraid to say that Pega Xing is a Santa Claus who gave us a Half-Life 3 as a gift;

2 - Half-Life (Interlude): What can we expect from Interlude in the future, snow maps and the connection with Half-Life - Alyx (When we start the game, there is already a reference to Half-Life - Alyx), the music uses the idea of ​​snow and some songs have Vortigaunt sound effects. I found the enemy positions and the difficulty a bit challenging even on normal (Or maybe it's something else). The snow seems to be a bit better than the snow on the Kalt map from Day of Defeat (Source).

3 - Open Your Heart: PegaXing created a new intro, bringing the idea of ​​the previous intros to how VALVe worked.

4 - Credits:
Image 1: My screenshot from Interlude;
Image 2: Art by LucaBuca2000;
Image 3: My screenshot from Day of Defeat (Source).
I didn't play Infinite Finality & Project Borealis because I'm not interested, but I was interested in Interlude, and I finished the Interlude Demo when it was released (December 25, 2024).

1 - Development: Interlude has been in the works for a few years by PegaXing, LucaBuca2000 and others, inspired by VALVe (This means playtesting and fun for the player). 2024 was the year for Interlude, trailer videos on YouTube, art for the game defined (Gordon looking at you holding the Gravity Gun and the HEV Suit a little broken with a snowy scenery behind). The Interlude demo was released at Christmas, I even finished the demo and I'm not afraid to say that Pega Xing is a Santa Claus who gave us a Half-Life 3 as a gift;

2 - Half-Life (Interlude): What can we expect from Interlude in the future, snow maps and the connection with Half-Life - Alyx (When we start the game, there is already a reference to Half-Life - Alyx), the music uses the idea of ​​snow and some songs have Vortigaunt sound effects. I found the enemy positions and the difficulty a bit challenging even on normal (Or maybe it's something else). The snow seems to be a bit better than the snow on the Kalt map from Day of Defeat (Source).

3 - Open Your Heart: PegaXing created a new intro, bringing the idea of ​​the previous intros to how VALVe worked.

4 - Credits:
Image 1: My screenshot from Interlude;
Image 2: Art by LucaBuca2000;
Image 3: My screenshot from Day of Defeat (Source).
I didn't play Infinite Finality & Project Borealis because I'm not interested, but I was interested in Interlude, and I finished the Interlude Demo when it was released (December 25, 2024).

1 - Development: Interlude has been in the works for a few years by PegaXing, LucaBuca2000 and others, inspired by VALVe (This means playtesting and fun for the player). 2024 was the year for Interlude, trailer videos on YouTube, art for the game defined (Gordon looking at you holding the Gravity Gun and the HEV Suit a little broken with a snowy scenery behind). The Interlude demo was released at Christmas, I even finished the demo and I'm not afraid to say that Pega Xing is a Santa Claus who gave us a Half-Life 3 as a gift;

2 - Half-Life (Interlude): What can we expect from Interlude in the future, snow maps and the connection with Half-Life - Alyx (When we start the game, there is already a reference to Half-Life - Alyx), the music uses the idea of ​​snow and some songs have Vortigaunt sound effects. I found the enemy positions and the difficulty a bit challenging even on normal (Or maybe it's something else). The snow seems to be a bit better than the snow on the Kalt map from Day of Defeat (Source).

3 - Open Your Heart: PegaXing created a new intro, bringing the idea of ​​the previous intros to how VALVe worked.

4 - Credits:
Image 1: My screenshot from Interlude;
Image 2: Art by LucaBuca2000;
Image 3: My screenshot from Day of Defeat (Source).

I didn't play Infinite Finality & Project Borealis because I'm not interested, but I was interested in Interlude, and I finished the Interlude Demo when it was released (December 25, 2024). 1 - Development: Interlude has been in the works for a few years by PegaXing, LucaBuca2000 and others, inspired by VALVe (This means playtesting and fun for the player). 2024 was the year for Interlude, trailer videos on YouTube, art for the game defined (Gordon looking at you holding the Gravity Gun and the…