PepperAlien

PepperAlien

@daspacedog

hiiiiiiiiiiiii :3 (they/it, she/her and he/him)

pepperalien#7200
Joined 26 Sep 2023
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Time flies when you're browsing Half-Life memes
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my take on an arctic relative of the Houndeyes for my take on Half-Life 3. obviously inspired by the tardigrades which are found a lot in the arctic in real life.

my take on an arctic relative of the Houndeyes for my take on Half-Life 3. obviously inspired by the tardigrades which are found a lot in the arctic in real life.

houndeye19
gabencounting17
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.

A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…

tsmile13
chicken8
Stolen 
~
Another allegory. 
Gordon's feelings when the realization comes to him that the future is foggy, years of life are stolen, dreams are broken, the man he loves is dead or doesn't remember him.

Stolen ~ Another allegory. Gordon's feelings when the realization comes to him that the future is foggy, years of life are stolen, dreams are broken, the man he loves is dead or doesn't remember him.

gordonfreeman12
freeman12
gordonhappy12
gmanlol3

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steam7
gabelaugh6
valve6