bruno.

bruno.

@bruno

17y Source Engine Modder. Learning Hammer Mapping and C++ on my own (with some community help C:).

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bruno.#0001
Joined 1 Jul 2021
Portugal, Madeira
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Here are screenshots of a building I had to do for a friend. It was hard because it was my first building for another project and as so I had to follow some rules, but I guess everything worked in the end :)
Here are screenshots of a building I had to do for a friend. It was hard because it was my first building for another project and as so I had to follow some rules, but I guess everything worked in the end :)

Here are screenshots of a building I had to do for a friend. It was hard because it was my first building for another project and as so I had to follow some rules, but I guess everything worked in the end :)

#BreakingTheBar We did it, we broke the bar! This event was amazing, I'm glad I could participate This event reminded me of why I love this game so much, it's been a very long time since I last played through the gameplay without any mods, I almost cried no cap. Love you all <3

I tried to make "my own" HUD (not really mine if I'm taking code from Valve and MilkywayM16, thank you by the way! :P) I tried to mix stuff from Half-Life and the 2002 beta HUD, I think it fits pretty well! I also had to make some weapon sprites for the HUD because of retail weapons not existing in the beta, I think I got it right, or pretty close at least :)

consulsmile2
Hello, Lambda Generation community! This is my first post here :D

So, days ago I went ahead and restored the leaked Half-Life 2 sprites with vectors in Adobe Illustrator and I and modified HalfLife2.ttf to have the beta ammo icons instead of the retail ones! (1st & 2nd screenshots)

I also aligned the characters to the right (2nd screenshot) so they work properly with CHudTexture next to the ammo counter so it's always, no matter the size of the character, aligned to the right (3rd screenshot).

This is a project I'm doing for fun, don't expect anything coming from it at the moment.
Hello, Lambda Generation community! This is my first post here :D

So, days ago I went ahead and restored the leaked Half-Life 2 sprites with vectors in Adobe Illustrator and I and modified HalfLife2.ttf to have the beta ammo icons instead of the retail ones! (1st & 2nd screenshots)

I also aligned the characters to the right (2nd screenshot) so they work properly with CHudTexture next to the ammo counter so it's always, no matter the size of the character, aligned to the right (3rd screenshot).

This is a project I'm doing for fun, don't expect anything coming from it at the moment.
Hello, Lambda Generation community! This is my first post here :D

So, days ago I went ahead and restored the leaked Half-Life 2 sprites with vectors in Adobe Illustrator and I and modified HalfLife2.ttf to have the beta ammo icons instead of the retail ones! (1st & 2nd screenshots)

I also aligned the characters to the right (2nd screenshot) so they work properly with CHudTexture next to the ammo counter so it's always, no matter the size of the character, aligned to the right (3rd screenshot).

This is a project I'm doing for fun, don't expect anything coming from it at the moment.

Hello, Lambda Generation community! This is my first post here :D So, days ago I went ahead and restored the leaked Half-Life 2 sprites with vectors in Adobe Illustrator and I and modified HalfLife2.ttf to have the beta ammo icons instead of the retail ones! (1st & 2nd screenshots) I also aligned the characters to the right (2nd screenshot) so they work properly with CHudTexture next to the ammo counter so it's always, no matter the size of the character, aligned to the right (3rd screenshot).…

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