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I tried to make "my own" HUD (not really mine if I'm taking code from Valve and MilkywayM16, thank you by the way! :P) I tried to mix stuff from Half-Life and the 2002 beta HUD, I think it fits pretty well! I also had to make some weapon sprites for the HUD because of retail weapons not existing in the beta, I think I got it right, or pretty close at least :)

consulsmile2
Baconツ
Baconツ
Aug 17, 2021

that moment you ported Goldsource weapon selector into Source and im trying to import Source weapon selector into Goldsource :baf:

baf2
bruno.
bruno.
Aug 18, 2021

Damn... Good luck! I probably couldn't do that myself as Source GUI stuff seems to be way too different...

Reply to bruno.
Baconツ
Baconツ
Aug 21, 2021

yeah theres no way i could actually port them. instead im replacing them with ImGUI

Reply to Baconツ
bruno.
bruno.
Aug 21, 2021

ImGUI? I WANNA SEE THAT AND I WANT TO BE THE FIRST ONE TO SEE IT WHEN YOU IMPLEMENT IT

Reply to bruno.
Baconツ
Baconツ
Aug 21, 2021

i hope i actually successful doing that without dll injection :gaben:

gaben2
Reply to Baconツ
bruno.
bruno.
Aug 21, 2021

You seem to know more than me, so I believe in you xd

Reply to bruno.
Baconツ
Baconツ
Aug 22, 2021

nono im actually also still learning, by far my successful attempt at putting imgui inside goldsource/source games is by dll injection, and that risks getting vacbanned. Then i asked people in twhl that its actually obtainable without dll injection so i think thats worth a try

Reply to Baconツ
bruno.
bruno.
Aug 22, 2021

The way GameUI2 works is by compiling a .dll then overriding stuff in the game code so it uses GameUI2 instead for menus and stuff, I don't really remember what .cpp files it was so sorry, tomorrow I can give you an answer But that should give you an idea :D

Reply to bruno.
Baconツ
Baconツ
Aug 22, 2021

wait really? thats really interesting. thanks for sharing!

RiUS
RiUS
Aug 14, 2021

It looks interesting. I would play with that.

bruno.
bruno.
Aug 14, 2021

Ahah thank you!