Breadman

Breadman

@breadman

Creator of Entropy : Zero

Joined 22 Jun 2021
City 10
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Friends, the Antenna Demo has been released!
"Antenna Demo" is a refined version of the very first prototype I created back in 2014. The mod is a short, single-map experience that takes about 20-25 minutes to complete. It tells the story of an unnamed adventurer who gets the chance to assist the local rebels. The mod was "revived from the archives" and refined over the course of a month and a half. Now, you have the opportunity to experience the starting point of what became "Antenna."

More details on ModDB:
https://www.moddb.com/mods/antenna/news/antenna-demo-release

ModDB release:
https://www.moddb.com/mods/antenna/downloads/antenna-demo-release-v-1-0-0

HL2 WorkShop release:
https://steamcommunity.com/sharedfiles/filedetails/?id=3408088903
Friends, the Antenna Demo has been released!
"Antenna Demo" is a refined version of the very first prototype I created back in 2014. The mod is a short, single-map experience that takes about 20-25 minutes to complete. It tells the story of an unnamed adventurer who gets the chance to assist the local rebels. The mod was "revived from the archives" and refined over the course of a month and a half. Now, you have the opportunity to experience the starting point of what became "Antenna."

More details on ModDB:
https://www.moddb.com/mods/antenna/news/antenna-demo-release

ModDB release:
https://www.moddb.com/mods/antenna/downloads/antenna-demo-release-v-1-0-0

HL2 WorkShop release:
https://steamcommunity.com/sharedfiles/filedetails/?id=3408088903
Friends, the Antenna Demo has been released!
"Antenna Demo" is a refined version of the very first prototype I created back in 2014. The mod is a short, single-map experience that takes about 20-25 minutes to complete. It tells the story of an unnamed adventurer who gets the chance to assist the local rebels. The mod was "revived from the archives" and refined over the course of a month and a half. Now, you have the opportunity to experience the starting point of what became "Antenna."

More details on ModDB:
https://www.moddb.com/mods/antenna/news/antenna-demo-release

ModDB release:
https://www.moddb.com/mods/antenna/downloads/antenna-demo-release-v-1-0-0

HL2 WorkShop release:
https://steamcommunity.com/sharedfiles/filedetails/?id=3408088903
Friends, the Antenna Demo has been released!
"Antenna Demo" is a refined version of the very first prototype I created back in 2014. The mod is a short, single-map experience that takes about 20-25 minutes to complete. It tells the story of an unnamed adventurer who gets the chance to assist the local rebels. The mod was "revived from the archives" and refined over the course of a month and a half. Now, you have the opportunity to experience the starting point of what became "Antenna."

More details on ModDB:
https://www.moddb.com/mods/antenna/news/antenna-demo-release

ModDB release:
https://www.moddb.com/mods/antenna/downloads/antenna-demo-release-v-1-0-0

HL2 WorkShop release:
https://steamcommunity.com/sharedfiles/filedetails/?id=3408088903

Friends, the Antenna Demo has been released! "Antenna Demo" is a refined version of the very first prototype I created back in 2014. The mod is a short, single-map experience that takes about 20-25 minutes to complete. It tells the story of an unnamed adventurer who gets the chance to assist the local rebels. The mod was "revived from the archives" and refined over the course of a month and a half. Now, you have the opportunity to experience the starting point of what became "Antenna." More det…

lambdaspray7
Mapbase v7.3 released news
Mapbase v7.3 released news
moddb.com

Mapbase v7.3 has been released! This is a small-ish update which fixes some issues and adds some new quality-of-life features, including a new way of manipulating entities in VScript, outputs for vgui_screen buttons, and the optional ability to +USE prop_ragdolls.

infoplayersmart6
obsolete5
shadowcontrol5
maskred4
envfire4
printtemplate4
I dug up something funny while sorting through old files.

While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/bottom. However, we ended up going with regular map logic in the end and I never actually programmed this entity.

Even though it was never used, I think this was the only unique entity icon ever "officially" created for E:Z2.
I dug up something funny while sorting through old files.

While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/bottom. However, we ended up going with regular map logic in the end and I never actually programmed this entity.

Even though it was never used, I think this was the only unique entity icon ever "officially" created for E:Z2.

I dug up something funny while sorting through old files. While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/b…

wilson20
goodclone16
entropyzero216