Angzarr Psyco

Angzarr Psyco

@angzarr-psyco

City 18 Status: Unknown. Employment candidate ██████ Status: Unknown.

Joined 16 Jun 2023
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I solved the problem with npc navigation in generated levels(the lack of it). Since there's no way to edit ai nodegraph ingame, I had to place thousands of nodes, one for each map tile. And to my own surprise, that actually almost solves the problem. NPCs still bump into every wall before getting to destination, but they CAN walk anywhere now, not to mention simply chasing the player. It's great, because without nodegraph, npc's would have brain aneurysm and stop moving once their target gets be…

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