I like it, it is an instant classic, the environments are wonderful, a mix of dream-like, a bit terrifying, but also cozy in a way, like walking the empty streets of your hometown at midnight. The music and soundscape are used well to keep the player on edge, and the monsters are some legit Silent Hill shit. In fact, it's a good Silent Hill decendant.
The game's only negatives are a consequence of goldsrc's limitations, sometimes cluttered environments and limited pathing capabilities can lead to monsters getting stuck on their way to attack you, which deflates the spooky moments when they just... stop. By the same reasoning, the enclosed and cluttered environments can also make such encounters frustrating at times when you need to navigate them in a panic to survive, the infamous train escape is a notable example of that.
All things considered, I gave it an 8/10 on moddb, it's pretty good.
I love it and I hate it. It looks amazing, it excels at story telling and with its excellent soundtrack and visual style it creates an eerie atmosphere that is so compelling that I immediately feel part of its world in when I start playing. This feeling of awe, tension, and fright that comes instantly is something truly amazing and outstanding. It’s the real essence of immersive games, and I very rarely encounter it in games (even modern ones).
However, it’s just too buggy and too rough around the edge. The single -player campaign has too many jump-scares. Besides, while we can only save every so often, some cinematics (which do not always look very good because of the animations), are un-skippable. (I heard they could be skipped, but I never managed to do it.) This forced me to re-watch the same rather poor boss cinematic and the same "Simon being killed" cinematic a lot of times because I didn’t manage to beat the boss. I stopped the single player there.
The multi-player sounds even better, but it’s so buggy. Online servers aren’t listed. When I play in co-op with friends, sooner or later there’s a crash or another kind of bug.
The constant switching between the old and new menu is confusing. The new menu is also laggy.
Yeah the AI isn’t perfect but this isn’t the worst issue the game has, on the contrary it makes a difficult game a bit easier. I’d prefer having the menu fixed and the bugs fixed (especially all those related to networking).
So yeah, I have mixed feelings with it because I really want to play it but there are too many obstacles along the way. If I become a millionaire I will pay for a complete revamping of the game.
Cry of Fear is a great example of a "true" total conversion of Half-Life, just how far the vanilla engine can be pushed, and the potential of the Paranoia renderer.
It's true charm lies in it's atmosphere more so than it's horror imo, I found myself more invested in the atmosphere of the levels than anything else. In terms of sheer horror, Afraid of Monsters will always be the scariest Half-Life mod I've ever played. Cry of Fear lacks the raw "grit" that made AoM & it's horror so memorable to me, doubly so considering I grew up with it.
Overall, I absolutely enjoy Cry of Fear. I find myself playing it atleast once a year, usually around October or during the cold months. It's one of those games from what I consider to be the true renaissance era of indie horror we saw back during 2011-2013.
I love it, i've been trying to speedrun it and beat it on nightmare so i can unlock the collectibles. I think it is probably one of the best depiction of depression in a videogame, it's one of the few games that i have played more than 3 times and still doesn't feel boring and repetitive.
I like it, it is an instant classic, the environments are wonderful, a mix of dream-like, a bit terrifying, but also cozy in a way, like walking the empty streets of your hometown at midnight. The music and soundscape are used well to keep the player on edge, and the monsters are some legit Silent Hill shit. In fact, it's a good Silent Hill decendant. The game's only negatives are a consequence of goldsrc's limitations, sometimes cluttered environments and limited pathing capabilities can lead to monsters getting stuck on their way to attack you, which deflates the spooky moments when they just... stop. By the same reasoning, the enclosed and cluttered environments can also make such encounters frustrating at times when you need to navigate them in a panic to survive, the infamous train escape is a notable example of that. All things considered, I gave it an 8/10 on moddb, it's pretty good.
I love it and I hate it. It looks amazing, it excels at story telling and with its excellent soundtrack and visual style it creates an eerie atmosphere that is so compelling that I immediately feel part of its world in when I start playing. This feeling of awe, tension, and fright that comes instantly is something truly amazing and outstanding. It’s the real essence of immersive games, and I very rarely encounter it in games (even modern ones). However, it’s just too buggy and too rough around the edge. The single -player campaign has too many jump-scares. Besides, while we can only save every so often, some cinematics (which do not always look very good because of the animations), are un-skippable. (I heard they could be skipped, but I never managed to do it.) This forced me to re-watch the same rather poor boss cinematic and the same "Simon being killed" cinematic a lot of times because I didn’t manage to beat the boss. I stopped the single player there. The multi-player sounds even better, but it’s so buggy. Online servers aren’t listed. When I play in co-op with friends, sooner or later there’s a crash or another kind of bug. The constant switching between the old and new menu is confusing. The new menu is also laggy. Yeah the AI isn’t perfect but this isn’t the worst issue the game has, on the contrary it makes a difficult game a bit easier. I’d prefer having the menu fixed and the bugs fixed (especially all those related to networking). So yeah, I have mixed feelings with it because I really want to play it but there are too many obstacles along the way. If I become a millionaire I will pay for a complete revamping of the game.
Cry of Fear is a great example of a "true" total conversion of Half-Life, just how far the vanilla engine can be pushed, and the potential of the Paranoia renderer. It's true charm lies in it's atmosphere more so than it's horror imo, I found myself more invested in the atmosphere of the levels than anything else. In terms of sheer horror, Afraid of Monsters will always be the scariest Half-Life mod I've ever played. Cry of Fear lacks the raw "grit" that made AoM & it's horror so memorable to me, doubly so considering I grew up with it. Overall, I absolutely enjoy Cry of Fear. I find myself playing it atleast once a year, usually around October or during the cold months. It's one of those games from what I consider to be the true renaissance era of indie horror we saw back during 2011-2013.
It's alright.
I love it. I am now trying to beat the nightmare difficulty
Liked it, still playing it.
I love it, i've been trying to speedrun it and beat it on nightmare so i can unlock the collectibles. I think it is probably one of the best depiction of depression in a videogame, it's one of the few games that i have played more than 3 times and still doesn't feel boring and repetitive.