Garry's Mod scene build (I have posted this on steam years ago, but. I just want to post it in here too)
a transit hub made by my goodie old pal @rexxars i modifed a lot luckliy he is the co owner of my project!... the basic sturcutre is based of the PROJECT LAMBDA transit hub... and yes the whole project is source and half life related... i sure hope that i'll be able to post more soon on here... bc i have a guy in my team making a 3D model for a minecart .. which makes it look like the HL:1 transit cart mixed with the Black mesa transit cart!..
[Subject Name Here] - Portal Re-render Project
Cooking with Gary!)
POV: you go back to the time of 1998-2000.
Dooming the Bar update: NPCs! Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).
Recently remade some lost skyboxes from the HL2 Beta. Download: drive.google.com/file/d/1fXKgKS1…
My first "proper" hammer map. Inspired by the Half-Life 2 Beta's "inner city" area of City 17, with the theme of "alien brutalism".
Fast sketch, "Permanent Off-World Relocation" A group of Combine soldiers, being forced to reclaim an abandoned facility on a swampy alien planet ? Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !