Scripting with Half-Life
I'm back making #supracow !!! Barney is busy uploading his 4GB of sc2 stuff And i have self-hosted my sc2 folder: wut.sytes.net/sc2/ it updates automatically so if i ever come back you will see the new versions there
ok guys we need to hit 5 houneye to get the supra cow (btw i will leak my 3GB sc2 folder eventually)
After like 1.5 months of not working on #supracow i finaly started working on it (Barney is busy making a fictional os so no help from him :( )
We're so back re-re-write soon (barney angy bc i made the re-write without him so he dont understand half of the code) #supracow
if this post gets 4 houndeye emoji i'll leak #supracow 's SDK (some parts are not working right now) and the latest build >)
T R A N S P A R E N C Y Supra Cow 2 is almost 1 year old, and since the re-write project begun, Supra Cow 2 is really in slow development. Right now, we're split into two projects: ▪ SDK - the development module, modelling and mapping software for the engine with full GUI and stuff. ▪ The game itself (on hold for the SDK) - basically the whole engine of the game, the client The SDK part of things is... fine. The map editor "Level Lab" isn't getting much updates right now (and right now it's basi…
hey! another one of those, i took a break from my meme game and i'm working on a sven co-op server that looks just like the alpha half-life we've seen years before. also, in great timing too, i started this idea somewhere in the end of october but i would name this november the half-life alpha month honestly, considering that absolute zero returns from the dead, and dario casali is even making commentaries on half-life. i'll try to start hosting it in the end of this month, maybe a bit later, as…