Werru

Werru

@werru

Working on the HL2 Mod Blueshift https://www.moddb.com/mods/half-life-2-blue-shift-fanmade

Werru#2955
Joined 22 Jul 2021
New York, USA
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Something interesting that I've never seen discussed before. On the 2012 mod release of Black Mesa, in the models folder, there are images, autogenerated by hlmv, of almost all the models in the game. However, the images are from before the mod release, and according to the time stamps on the files, were from July 4th 2010. Here's an example of how the viewmodel for the glock and the battery item looked back then. These are just some examples, there are literally hundreds (865!) of these images.
Something interesting that I've never seen discussed before. On the 2012 mod release of Black Mesa, in the models folder, there are images, autogenerated by hlmv, of almost all the models in the game. However, the images are from before the mod release, and according to the time stamps on the files, were from July 4th 2010. Here's an example of how the viewmodel for the glock and the battery item looked back then. These are just some examples, there are literally hundreds (865!) of these images.

Something interesting that I've never seen discussed before. On the 2012 mod release of Black Mesa, in the models folder, there are images, autogenerated by hlmv, of almost all the models in the game. However, the images are from before the mod release, and according to the time stamps on the files, were from July 4th 2010. Here's an example of how the viewmodel for the glock and the battery item looked back then. These are just some examples, there are literally hundreds (865!) of these images.

So, as some of you may know, I'm a developer on the Vance project. Now, the wrangling we do with the Source Engine often requires me to modify very obscure files. Today, I came across this little commented out block, seemingly from early on in the Half-Life 1 development, in the file "game/server/player.cpp"

A lot of this stuff I've seen mentioned by HL1 beta fans before, but here's what stood out to me as things I've never seen anywhere else before:

It appears that the original purpose of the suit battery was to power player items, such as the long jump module or something called the Alien Cloak/Shield.

They also planned to give Gordon Scuba gear for underwater ventures, as well some sort of item/effect that would cause the player to return to life if killed for a few seconds.

They also wanted to add food that the player could heal from, anti-radiation syringes for healing from radiation damage, and anti-toxin syringes for fending off what I assume to be Bullsquid attacks.

So, as some of you may know, I'm a developer on the Vance project. Now, the wrangling we do with the Source Engine often requires me to modify very obscure files. Today, I came across this little commented out block, seemingly from early on in the Half-Life 1 development, in the file "game/server/player.cpp" A lot of this stuff I've seen mentioned by HL1 beta fans before, but here's what stood out to me as things I've never seen anywhere else before: It appears that the original purpose of the…