V vix

V vix

@vvix

Finally made an account after watching LG for about 2 years. Currently working on a Half-Life inspired retro shoooter.

vvix.
Joined 8 Feb 2024
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Creating Half-Life 2 style, surface material-based bullet impacts. Work-in-progress. No impact sound yet and the bullet hole material is a place holder until I find something that looks more like a hole in concrete.

My Half-Life clone game is semi-playable! There's a LOT of missing assets, not a single finished map and only 1 enemy that has any real behavior programmed, but it works! In the upcoming days I'll be focusing on asset creation, so that I have textures to make maps with and more than 1 texture for all my impacts (using a yellow acid splash decal for bullet holes and blood now) and will probably look for people who can help, especially with mapping.

(Edited)
barnpog1
Ice axe Im making for my Half-Life inspired game. 240 polygons, 256x texture.
Although I know very little about GoldSource models (In-game photo is a mockup), if anyone wants to use it for a mod of theirs, I can share the model's files
Ice axe Im making for my Half-Life inspired game. 240 polygons, 256x texture.
Although I know very little about GoldSource models (In-game photo is a mockup), if anyone wants to use it for a mod of theirs, I can share the model's files

Ice axe Im making for my Half-Life inspired game. 240 polygons, 256x texture. Although I know very little about GoldSource models (In-game photo is a mockup), if anyone wants to use it for a mod of theirs, I can share the model's files

crowbar8
A while ago I made a set of D&D-sized Black Mesa science team miniatures for tabletop games. My intention were to turn the entire Half-Life 1 cast into minis for a Half-Life TTRPG game, but GoldSource models proved a bit too difficult to work with for 3D printing and a lot of them required extensive modifications.
Either way, G-Man, Gordon, Kleiner and Barney are available for free on Thingiverse: https://www.thingiverse.com/thing:6400842
A while ago I made a set of D&D-sized Black Mesa science team miniatures for tabletop games. My intention were to turn the entire Half-Life 1 cast into minis for a Half-Life TTRPG game, but GoldSource models proved a bit too difficult to work with for 3D printing and a lot of them required extensive modifications.
Either way, G-Man, Gordon, Kleiner and Barney are available for free on Thingiverse: https://www.thingiverse.com/thing:6400842
A while ago I made a set of D&D-sized Black Mesa science team miniatures for tabletop games. My intention were to turn the entire Half-Life 1 cast into minis for a Half-Life TTRPG game, but GoldSource models proved a bit too difficult to work with for 3D printing and a lot of them required extensive modifications.
Either way, G-Man, Gordon, Kleiner and Barney are available for free on Thingiverse: https://www.thingiverse.com/thing:6400842
A while ago I made a set of D&D-sized Black Mesa science team miniatures for tabletop games. My intention were to turn the entire Half-Life 1 cast into minis for a Half-Life TTRPG game, but GoldSource models proved a bit too difficult to work with for 3D printing and a lot of them required extensive modifications.
Either way, G-Man, Gordon, Kleiner and Barney are available for free on Thingiverse: https://www.thingiverse.com/thing:6400842

A while ago I made a set of D&D-sized Black Mesa science team miniatures for tabletop games. My intention were to turn the entire Half-Life 1 cast into minis for a Half-Life TTRPG game, but GoldSource models proved a bit too difficult to work with for 3D printing and a lot of them required extensive modifications. Either way, G-Man, Gordon, Kleiner and Barney are available for free on Thingiverse: thingiverse.com/thing:6400842

(Edited)
barneysmile11
gordonhappy11
gmanhl111
nerd10
gmanlol10
Fun fact: You can export any Source map into a 3D model using a single Blender addon. Here's the model of gm_Construct exported into Unreal Engine 5
Fun fact: You can export any Source map into a 3D model using a single Blender addon. Here's the model of gm_Construct exported into Unreal Engine 5
Fun fact: You can export any Source map into a 3D model using a single Blender addon. Here's the model of gm_Construct exported into Unreal Engine 5

Fun fact: You can export any Source map into a 3D model using a single Blender addon. Here's the model of gm_Construct exported into Unreal Engine 5

(Edited)
obsolete3

I'm working on a Half-Life inspired retro shooter and I think I've got the basic movement pretty good. Not sure if it still fits the category, since it's not technically Half-Life, but a Half-Life based game, but I'd love to share more of what I'm working on.

barnpog2
alyxpog5
gaben3