My Half-Life clone game is semi-playable! There's a LOT of missing assets, not a single finished map and only 1 enemy that has any real behavior programmed, but it works! In the upcoming days I'll be focusing on asset creation, so that I have textures to make maps with and more than 1 texture for all my impacts (using a yellow acid splash decal for bullet holes and blood now) and will probably look for people who can help, especially with mapping.
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