SplendidDog

SplendidDog

@splendiddog

Hey, I'm Chase! But most people just call me Splendid. I'm a mapper and level-designer who just likes making stuff for the fun of it!

JamesJams / SplendidDog#0258
Joined 19 Oct 2021
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I animated my HL1 GB sprites!

Originally intended to use it for a profile banner but then realized animated banners aren't possible. Still, didn't want it to go to waste, so thought I'd post it here!

I animated my HL1 GB sprites! Originally intended to use it for a profile banner but then realized animated banners aren't possible. Still, didn't want it to go to waste, so thought I'd post it here!

headcrabhl24
stahp2
HALF-LIFE: GAMEBOY'D
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AKA Vaguely Gordon / Headcrab / Zombie / Scientist / Guard shaped sprites. This was all part of a small pixel-art test I'm doing just for practice, sticking as close as possible to the limitations of actual GB hardware, (Tested on GBstudio)

Currently the lil' headcrab is my favorite :3

HALF-LIFE: GAMEBOY'D ----- AKA Vaguely Gordon / Headcrab / Zombie / Scientist / Guard shaped sprites. This was all part of a small pixel-art test I'm doing just for practice, sticking as close as possible to the limitations of actual GB hardware, (Tested on GBstudio) Currently the lil' headcrab is my favorite :3

headcrabhl25

Portal: But you play as a turret. You may not have legs - and you may not be able to do ... well, really anything. But you CAN shoot. That has to account for something, right? (Semi-joke thing I wanted to try for the current MapLabs 'Testloop' Portal comp)

turret1

First post about this -- I'm working on a small map-pack for Counter-Strike: Deleted Scenes! This is primarily just a small level-design project I wanted to take on, since I noticed there weren't too many custom maps for Deleted Scenes. Small note, The ambient background music is stock/placeholder right now, but it sounded close to what I wanted. I'll probably pay someone to make custom music when the maps get closer to completion but for now these temp things help set the mood. This is from t…

These vents have a strange feeling to them. You aren't alone, are you? No, there's something else here. Lurking. Stalking you. ... ANYWAYS I just finished/submitted my bonus entry for MapLabs HH4 event earlier today! So, I thought I'd actually share a tiny video of it instead of a picture of the submission sheet like I did with my main entry! This bonus entry was fun to make. Really enjoyed the atmosphere no matter how repetitive it got near the end, the hues of blue and orange helped me push …

Despite having submitted an entry, there is still time for bonus entries, and I've recently been inspired to create something with claustrophobic spaces- so, here's a WIP for a (possible) Bonus entry to the Map Labs HH4 comp!

I submitted my map for the Halloween Horror 4 Map Labs comp! submitted with 0 minutes and 0 seconds on the clock- JUST barely made it xD

I submitted my map for the Halloween Horror 4 Map Labs comp! submitted with 0 minutes and 0 seconds on the clock- JUST barely made it xD

I'm working on a small HL2 map for Map Labs "Halloween Horror 4"! I've been aiming for trying to make something that feels natural, but easy to follow at the same time! I think I'm getting to a point where I'm happy with how it's turning out! =D

The playable space is remarkably small, but I've been focused on making it seem bigger than it actually is, (You can see the edge of the world in these screenshots but they aren't visible in-game!) Rocks and such are placed in places to give the illusion of more depth and a larger area!
I'm working on a small HL2 map for Map Labs "Halloween Horror 4"! I've been aiming for trying to make something that feels natural, but easy to follow at the same time! I think I'm getting to a point where I'm happy with how it's turning out! =D

The playable space is remarkably small, but I've been focused on making it seem bigger than it actually is, (You can see the edge of the world in these screenshots but they aren't visible in-game!) Rocks and such are placed in places to give the illusion of more depth and a larger area!
I'm working on a small HL2 map for Map Labs "Halloween Horror 4"! I've been aiming for trying to make something that feels natural, but easy to follow at the same time! I think I'm getting to a point where I'm happy with how it's turning out! =D

The playable space is remarkably small, but I've been focused on making it seem bigger than it actually is, (You can see the edge of the world in these screenshots but they aren't visible in-game!) Rocks and such are placed in places to give the illusion of more depth and a larger area!
I'm working on a small HL2 map for Map Labs "Halloween Horror 4"! I've been aiming for trying to make something that feels natural, but easy to follow at the same time! I think I'm getting to a point where I'm happy with how it's turning out! =D

The playable space is remarkably small, but I've been focused on making it seem bigger than it actually is, (You can see the edge of the world in these screenshots but they aren't visible in-game!) Rocks and such are placed in places to give the illusion of more depth and a larger area!

I'm working on a small HL2 map for Map Labs "Halloween Horror 4"! I've been aiming for trying to make something that feels natural, but easy to follow at the same time! I think I'm getting to a point where I'm happy with how it's turning out! =D The playable space is remarkably small, but I've been focused on making it seem bigger than it actually is, (You can see the edge of the world in these screenshots but they aren't visible in-game!) Rocks and such are placed in places to give the illusio…

(Edited)
hammer5