![real?](https://media.cdn.community.lambdageneration.com/media-images/1682444155501B7CXD7BYBWB-0CD9.jpg?size=normal)
![real?](https://media.cdn.community.lambdageneration.com/media-images/1682444155502pCqECP-C4D-DjDX8.jpg?size=normal)
real?
(Edited)
![coachdeathstare](https://media.cdn.community.lambdageneration.com/emojis/l4d-coachdeathstare.png?size=normal)
![cheeseburger](https://media.cdn.community.lambdageneration.com/emojis/l4d-cheeseburger.png?size=normal)
![trophy](https://media.cdn.community.lambdageneration.com/emojis/l4d-trophy.png?size=normal)
real?
Cheeseburger apocalypse.
After my expert studies (i watched like 17 3kliksphilip mapping videos), and doing some comp playtesting on my CSGO map, i've discovered that purposefully making T's entrance into a site difficult to get into, doesnt improve times. So im going to fix a box at B site that prevents a smooth entrance for them. There are also some other minor gameplay issues that have popped up, like a few barrels being a prop_physics when i dont WANT them to, or something like invalid surfaces ruining a part of the map. There are a lot of issues, and i think later today i can fix some of them and update the map on the Steam Workshop hopefully. Awesome!
Look down at us
Started making a CS Map
Toy story bear model showcase