After my expert studies (i watched like 17 3kliksphilip mapping videos), and doing some comp playtesting on my CSGO map, i've discovered that purposefully making T's entrance into a site difficult to get into, doesnt improve times. So im going to fix a box at B site that prevents a smooth entrance for them. There are also some other minor gameplay issues that have popped up, like a few barrels being a prop_physics when i dont WANT them to, or something like invalid surfaces ruining a part of the map. There are a lot of issues, and i think later today i can fix some of them and update the map on the Steam Workshop hopefully. Awesome!
Look down at us
Started making a CS Map
Toy story bear model showcase
The "Citadel Needs to Upgrade His Fucking Computer" Show (more screenshots in comments, mostly updates of the previous preview screenshots.)
may all rise for cardboard snark