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After my expert studies (i watched like 17 3kliksphilip mapping videos), and doing some comp playtesting on my CSGO map, i've discovered that purposefully making T's entrance into a site difficult to get into, doesnt improve times. So im going to fix a box at B site that prevents a smooth entrance for them. There are also some other minor gameplay issues that have popped up, like a few barrels being a prop_physics when i dont WANT them to, or something like invalid surfaces ruining a part of the map. There are a lot of issues, and i think later today i can fix some of them and update the map on the Steam Workshop hopefully. Awesome!

hammer6
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