rockygal

rockygal

@rockygal
Joined 7 Nov 2024
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Decided to spruce up the original fanart of a fanart, and do a new spin on it while I'm at it. Happy 25 years to Half-Life! #hl25

Original piece by @canneddolts
HL1 Assets by Valve & Gearbox
HL:A Style HD Snark by Xeller on Gamebanana
HEV Suit Classic by @detectiveedd
HL:A Gordon head by Valve, Ported to SFM by Red Menace
HL:A Snark by Valve
Decided to spruce up the original fanart of a fanart, and do a new spin on it while I'm at it. Happy 25 years to Half-Life! #hl25

Original piece by @canneddolts
HL1 Assets by Valve & Gearbox
HL:A Style HD Snark by Xeller on Gamebanana
HEV Suit Classic by @detectiveedd
HL:A Gordon head by Valve, Ported to SFM by Red Menace
HL:A Snark by Valve

Decided to spruce up the original fanart of a fanart, and do a new spin on it while I'm at it. Happy 25 years to Half-Life! #hl25 Original piece by @canneddolts HL1 Assets by Valve & Gearbox HL:A Style HD Snark by Xeller on Gamebanana HEV Suit Classic by @detectiveedd HL:A Gordon head by Valve, Ported to SFM by Red Menace HL:A Snark by Valve

gordonhappy9
snark10

I feel like I'm going insane. Isn't there a text file that defines what commands need "sv_cheats" to work? I feel like I've heard it before, but I cannot for the life of me find it anywhere.

infoplayerthink1
Something, something, phallus envy, I dunno

I've always found it strange how small the Vanilla Black Mesa Crowbar is, especially after seeing the Crowbar's latest appearance.

Something, something, phallus envy, I dunno I've always found it strange how small the Vanilla Black Mesa Crowbar is, especially after seeing the Crowbar's latest appearance.

Just had a kind of eureka moment earlier in relation to arms and transferring animations. Still need to work out the rough edges. Stay tuned for more >:)
Just had a kind of eureka moment earlier in relation to arms and transferring animations. Still need to work out the rough edges. Stay tuned for more >:)

Just had a kind of eureka moment earlier in relation to arms and transferring animations. Still need to work out the rough edges. Stay tuned for more >:)