REXXARS

REXXARS

@rexxars

Lambda Nerd, Lore Nerd, Professional Head Canon Writer. I do in fact make maps || 20 Years of age!, any pronouns || repercussions hyper-fixation, god please cure me

rexxars#5040
Joined 3 May 2022
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Made it
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Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
Two Years
Two Years
There won't be any more.
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Attention, prepare to evacuation !

Black Mesa: Route To Evacuation

You will get out of the doomed complex in the person of the modest workaholic Howard Nevill, but remember, you are playing as an ordinary scientist without HEV, every enemy on your way will become a serious obstacle. This modification will challenge your experience and test your nerves.

From the creators of Azure Sheep and Blue Shift.

SOON...
Attention, prepare to evacuation !

Black Mesa: Route To Evacuation

You will get out of the doomed complex in the person of the modest workaholic Howard Nevill, but remember, you are playing as an ordinary scientist without HEV, every enemy on your way will become a serious obstacle. This modification will challenge your experience and test your nerves.

From the creators of Azure Sheep and Blue Shift.

SOON...
Attention, prepare to evacuation !

Black Mesa: Route To Evacuation

You will get out of the doomed complex in the person of the modest workaholic Howard Nevill, but remember, you are playing as an ordinary scientist without HEV, every enemy on your way will become a serious obstacle. This modification will challenge your experience and test your nerves.

From the creators of Azure Sheep and Blue Shift.

SOON...

Attention, prepare to evacuation ! Black Mesa: Route To Evacuation You will get out of the doomed complex in the person of the modest workaholic Howard Nevill, but remember, you are playing as an ordinary scientist without HEV, every enemy on your way will become a serious obstacle. This modification will challenge your experience and test your nerves. From the creators of Azure Sheep and Blue Shift. SOON...

(Edited)
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Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!
Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!
Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!
Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!

Greetings Black Mesa and Half-Life fans! Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order: The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at th…

(Edited)
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I want to explain why I love Portal: Repercussions so much. When I was still a wee Portal fan, just after completing Portal 2, I discovered the modding scene of the community. I never got into programming, but I became an avid follower of Aperture Tag and Mel during and after their development. I also had a great time in the steam workshop, looking at all the pretty maps like a kid at a toy store. I even remember when the 'Meet the Cores' was still an active series. Eventually, I became less of a Portal player, still watching from afar, becoming a Half Life fan in the process (EZ included). But something always was in the back of my mind, something tugging at it. And I found it a few days ago when browsing Moddb: Repercussions. I subscribed to Lemurr back in 2017, and dredged it up when I was searching for the ost for Mel while studying, and I swear my eyes ballooned out my skull, and my jaw had dropped into the basement. Suddenly, all of these memories seemed to seep in, of when I …

companioncube1
companioncubeportal21
Bleh, been busy with college still.
Have a random WIP I've been working on. Mapper ADHD and rl stuff means I've been jumping around maps until I find something I want to commit to.

Bleh, been busy with college still. Have a random WIP I've been working on. Mapper ADHD and rl stuff means I've been jumping around maps until I find something I want to commit to.

cave9