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Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!
Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!
Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!
Greetings Black Mesa and Half-Life fans!

Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order:

The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality.

I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod.

Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories.

It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024!

Thank you for your attention!

Greetings Black Mesa and Half-Life fans! Today we are pleased to share the final media release of the Route To Evacuation or RTE project to the common people! But let's start in order: The Black BoX Team has two projects under development: Hard Course and RTE. A few months ago, a decision was made to first release the RTE project in order to further concentrate all efforts on the work of the main HC modification. It so happened that during the work we experimented, fantasized, and 3 maps at the moment turned into 6. It is for this reason that the work was delayed, since Time = Quality. I would also like to mention that the Black BoX Team plans to use RTE as an integral plot component of HC. Our task is to create one interesting story that is interconnected with each other, with a universal approach from the developers of the format: Multy-Mod. Faber (Blue Shift developer) provided very significant assistance to our development, as he provided his old developments for modifying Escape, which were improved and added to the Mod. It’s worth clarifying that the author of RTE initially wanted to recreate the Escape mod, but work of this scale required enormous resources, the plan was revised, but the idea remained and we were very lucky that Faber still had his map. Therefore, my advice to you: pay attention to the construction of laboratories. It remains to add that work is currently underway on optimization, assembling the build, and on many aspects that require attention. Now our task is to have time to prepare the mod and present it to the community in honor of 2024! Thank you for your attention!

(Edited)
battery11
cc7
mesa6
houndeye26
blackmesa6
obsolete2
Covoh
Covoh
Dec 11, 2023

Looks beautiful, can't wait to play it 👽