Renigen

Renigen

@renigen
Joined 10 Jun 2021
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OG LG'r
OG LG'r
Joined our first private beta
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Finally, the attachments are here and they work exactly as intended! To give you an idea, let's briefly cover how the system evolved over time. The first iteration (early 2020) didn't allow you to modify weapons yourself. You could have a bunch of gun variants with different attachments, but they didn't even have any effect on the gameplay. A year later, the second version of the attachments was being worked on. This time each weapon could have up to 4 slots, and this time, installing a scope o…

Greetings. Been a while, but i'm still here. Continuing the work on the game's editor, i have added material browser and material creator. This material creator is a user friendly tool that allows you to create new materials directly in the game. The material is not just a bunch of textures with some parameters - you can set sound effects, particles and change physical properties, such as friction and thickness. Please note that ui is a work in progress and it will be changed as the system gets…

More editor improvements: Scalable grid in 2d Improved camera controls in 2d mode Added proper selection rectangle Switching between 3d and 2d toggles object wireframes and rendering textures. Added texture lock feature. Now you can move objects without recalculating UV coordinates every time you update geometry. Map can now be saved, loaded and cleared. And many other smaller improvements, including code optimization.

(Edited)

Working on the editor. You are now able to select objects and repaint brush faces. Being able to select objects will soon allow me to resize brushes and edit their polygons.

A long time ago, i had a dream to make a built in map editor. It seemed crazy at the time, but i kept it in the box, until better times. It seems, the better times are now, haha! Btw, don't mind broken UVs, fixed those yesterday. Oh and you won't be able to edit the maps while playing them, unfortunately. They do need to be compiled first. But before i write the compiler - why not have some fun in play mode?

Currently, I'm looking for people who can give me some feedback on these NPCs. Are they fun to fight? What can be improved? Maybe you have a few ideas that you'd like to share? If you could spend a few minutes of your time to test the latest build - that would be much appreciated. You can download it using the link in the description of this video. Also there is the discord invite link. You can use that, youtube comments or comments under this post to share your feedback. Please, let me know wha…