The stupids... They're evolving!
Working on bots and AI in general. There is progress but it's slow atm.
In this update, i've implemented all AI combat phases. Expect some extra layers of polish soon.
This update introduces the squad combat roles and adds a bunch of AI phases.
There is now a changelog right in the pause menu. New features, fixed bugs, neat stuff in the latest builds - all is there.
The idiots have finally figured out how to use the SMG grenade launcher, and they're pretty good at using it. Be afraid.
Currently, I'm looking for people who can give me some feedback on these NPCs. Are they fun to fight? What can be improved? Maybe you have a few ideas that you'd like to share? If you could spend a few minutes of your time to test the latest build - that would be much appreciated. You can download it using the link in the description of this video. Also there is the discord invite link. You can use that, youtube comments or comments under this post to share your feedback. Please, let me know wha…
Greetings. Been a while, but i'm still here. Continuing the work on the game's editor, i have added material browser and material creator. This material creator is a user friendly tool that allows you to create new materials directly in the game. The material is not just a bunch of textures with some parameters - you can set sound effects, particles and change physical properties, such as friction and thickness. Please note that ui is a work in progress and it will be changed as the system gets…
More progress on the editor. Now you can build surfaces from or on top of other surfaces, making rooms.
Guess what? You can now play your maps in the game!