Official Mann Co.

Official Mann Co.

@official-mannco

We sell products and get into fights, and we also develop things related to Valve.

Joined 1 Sep 2021
Teufort, New Mexico
Badges
Propspammer
Propspammer
Create 100 posts
Two Years
Two Years
Be a member of the site for two years!
Follow
"Oh no. Not down again. Well, I like how at least the lights are red. It's letting me know ahead of time I'm descending into Hell. This whole facility is designed to keep me down. Gravity is so biased."
-The Gordon from Freeman's Mind, Episode 14 by Ross Scott

 #HalfLifeCellShaded

"Oh no. Not down again. Well, I like how at least the lights are red. It's letting me know ahead of time I'm descending into Hell. This whole facility is designed to keep me down. Gravity is so biased." -The Gordon from Freeman's Mind, Episode 14 by Ross Scott #HalfLifeCellShaded

(Edited)
bullsquid7
thanksalotblackmesa1
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.

Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension? These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. There were 4 m…

(Edited)

Hi all. Just a quick PSA - we've made some behind the scenes tweaks to the platform recently to try reward higher quality content more, in response to previous incidents/concerns. We want the site to appeal to artists, developers and creators as much as possible, so it is very important to us that people who put a lot of effort in to their posts do not feel overshadowed by those who do not. We have some more ideas on how to further improve this after our upcoming update too, including the ability for our team to feature content other than just fan art. If you are a creator and have any ideas or suggestions for features you'd like to see, let us know in the comments!

lambdagen37
Just tried to make lambda generation logo like tf2 achievement art style.
It can also be as a concept art for a new achievement, like it will given to those who joins Lambda gen. for the first time.
#RememberFreeman.

Just tried to make lambda generation logo like tf2 achievement art style. It can also be as a concept art for a new achievement, like it will given to those who joins Lambda gen. for the first time. #RememberFreeman.

(Edited)
hl11
lambdagen9
tf28