I'm building a new level editor, big Hammer inspired with a modern look and feel. Toying with the idea of supporting Source Engine games, but maybe H++ has y'all covered? One of the primary benefits is users won't work with propriety formats. Use png/jpg for textures, fbx/gltf for models, they will convert to vtf/mdl magically before passing the map to the valve compiler.
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Sin Emergence x HL2 - d2_coast_01
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Sin Emergence x HL2 - d2_canals_03
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What if Half-Life was made by Toby fox?
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SiN Emergence x HL2: d2_coast_05
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The forbidden fourth beast.
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I have concerns about this
Hello everyone please provide all available games from the source have been canceled, not only from valve!!!
Crowbar conundrum #2! This is a UV error, right??? I've never seen anyone else mention this and it's been driving me nuts.
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