A complete showcase of all (almost) work I've done for BM:BS for these amazing 2 years of development. Hope you like it! =)
(reposted due to embed shit not working)
I made this reanimation of an M4 from HL: Delta at the end of 2021. The pack is still technically in development (5 or 6 weapons are done by now), but I just don't have enough time to focus on it only.
And yes, I know about the weird UV stuff and all the little flaws about the model. I wasn't so experienced about it back then so there is shit like this in my old works lol. It's fixed in the final compile anyway.
Some mapping work I've been doing for 2 days (kinda stopped rn due to many things I'm working on lol). This is a "remake" of HP entrance area from Black Mesa: Blue Shift, made by the furious and awesome LD Cyv0. I literally copied almost everything from it but made the area a bit bigger and open. I know about the lack of colors, I'll try to do something with it =)
I'll try to post another WiP of the storage area in a couple of days... maybe
Edit: WOW! thanks for that amount of likes, guys! I d…
Dwayne Johnson provided a new variation of the Glock 17 to Black Mesa, making it sound better and more comfortable. There is sensors that tracks the movement of the magazine and user's finger to play the Vine Boom sound effect when the gun shoots, reloads.
A screenshot of some area from my first hl1 map ever made (2020).
I just found it kinda beautiful (yes I like blue). I know it looks shit and doesn't have anything to do with professional level design work, but it's at least something :D