SCGE-LMS

SCGE-LMS

@lambda-mod-studio

i AM a source modder and I'm working on half-life 2: citizenship

scge_v2_17887
Joined 20 Oct 2024
2fort
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Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.
Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.
Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.
Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.

Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM P…