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Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.
Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.
Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.
Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.

Hi guys, I noticed that both in the VALVe game and in the VALVe game Mods community and even in the Source Filmmaker videos where the sequels or the Next Projects are better than the previous one. HL1 was revolutionary because of the idea of ​​narrative in FPS, HL2 WAS EVEN MORE REVOLUTIONARY BECAUSE OF THE PHYSICS. TEAM FORTRESS CLASSIC WAS MORE. TEAM FORTRESS 2 BROUGHT A 3D CARTOON THAT WAS EASY TO RECOGNIZE AND POPULARIZED HERO SHOOTERS, INSIRING OVERWATCH, PORTAL DIFFERENTIATES ITSELF FROM PUZZLES USING PORTALS AND PORTAL 2 BROUGHT A COOP TO BE MORE FUN. ENTROPY ZERO IS A MOD WHERE WE CONTROL A METROCOP COMBINE AND IN THE SEQUENCE, WE CONTROL AN ELITE COMBINE WITH AI IMPROVEMENTS AND AN ENGAGING EXPERIENCE. CS 1.6 BECAME THE BEST CS DESPITE CSS & CS2, FORTRESS FILMS CREATED SY DISGUISE, THEN THEY CREATED THE MASTERPIECE EMESIS BLUE. VALVe and the community reminds me a little of DreamWorks Animation, who made Shrek 2, Puss in Boots 2 & Kung Fu Panda 2. JUST A PERSONAL DETAIL.

SCGE-LMS

L4D2 doesn't exist

CJAIME01345

Calm down, I'll explain. I've never played the Left 4 Dead franchise (2008/2009) and I was interested in it, despite that, I recognize the importance of this franchise in games and at VALVe. Half-Life 2, Portal 2, Team Fortress 2 & Entropy Zero 2 are games that I've played and are also from franchises that I'm interested in. I included Entropy Zero 2 because it's from the community and it's the only game from the VALVe gaming community to have a sequel and still be a success, and Breadmen (creator of Entropy Zero) shows that the sequel to Entropy Zero could be better than the first in the Entropy Zero franchise. Left 4 Dead doesn't interest me, that's all (I don't even follow Left 4 Dead on YouTube or Lambda Generation), and yes, Left 4 Dead still exists and inspires a lot of people.

Reply to CJAIME01345
SCGE-LMS

Yes, i should have tossed in a /J