king sans

king sans

@kson

half the life? no thanks, I'll take a full life any day

Joined 24 Sep 2022
johnny leave her
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Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
Two Years
Two Years
There won't be any more.
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The Rich Island War addon - Half-Life 2: Episode Two
The Rich Island War addon - Half-Life 2: Episode Two
moddb.com

I made a hl2 ep2 map for the hammer editor discord group's island competition. I figured that I should post about it on LambdaGeneration because it's a map I'm proud of. I believe this is the correct place to post about it, as it has little do do with the actual half-life series, and despite trying my best to examine the rules, I'm simply unaware as to whether or not just posting links maps you've created is allowed. Anyways, in spite of all of that, if it is allowed, here's the map.

infolandmark2
hopefully there's no family of spies to x half of the opposing forces lives during a blue shift in a facility full of decay

hopefully there's no family of spies to x half of the opposing forces lives during a blue shift in a facility full of decay

baf9

took the commandmenu and made it into a dialogue selector which uses the keyvalues on the entity to determine the options and what it triggers (will be in the cool mod)

barnpog2

I don't really know c++ programming that well but I managed to make something that triggers different entities depending on what you say in chat, so I think that's pretty cool and I'm going to try to actually complete a mod based on that

barnpog1
Currently (not even close to done) working on a rimworld mod to put the current map into the source engine with the press of a button, example shown up top. Had to learn c# and the intricacies of how to write a file in the vmf file format and create brushes from code, but I'd say it's been worthwhile.
First pic is hammer editor view, second is the original rimworld map.

BTW they compile without leaks, and it even supports water (amazing!!!!!!)
Currently (not even close to done) working on a rimworld mod to put the current map into the source engine with the press of a button, example shown up top. Had to learn c# and the intricacies of how to write a file in the vmf file format and create brushes from code, but I'd say it's been worthwhile.
First pic is hammer editor view, second is the original rimworld map.

BTW they compile without leaks, and it even supports water (amazing!!!!!!)
Currently (not even close to done) working on a rimworld mod to put the current map into the source engine with the press of a button, example shown up top. Had to learn c# and the intricacies of how to write a file in the vmf file format and create brushes from code, but I'd say it's been worthwhile.
First pic is hammer editor view, second is the original rimworld map.

BTW they compile without leaks, and it even supports water (amazing!!!!!!)

Currently (not even close to done) working on a rimworld mod to put the current map into the source engine with the press of a button, example shown up top. Had to learn c# and the intricacies of how to write a file in the vmf file format and create brushes from code, but I'd say it's been worthwhile. First pic is hammer editor view, second is the original rimworld map. BTW they compile without leaks, and it even supports water (amazing!!!!!!)

(where htdf subcommunity) anyways for all my freeman-hunting fanatics I just completed the entirety of the game AS pacifist as possible and the amount of necessary kills is as follows (surprisingly only 1 required kill if you disregard the epilogue): Beneath Of Freeman: 1 Antlion Cavern Guard (invisible wall in a linear area doesn't disappear until you kill it) Epilogue 2 stalkers (same as with the antlion guard) [7 gunships 5 combine soldiers] (game won't end until all enemies are dead) Mos…