Hexon

Hexon

@hexon

hello. :)

Joined 22 Jun 2021
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Two Years
Two Years
There won't be any more.
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
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Did you know that Half-Life had Alias Model (Quake Model) support up until 2013?

That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows!

First Image: Half-Life RC4 (November 1st, 1998)
Second Image: Half-Life Build 4554 (June 15th, 2009)
Did you know that Half-Life had Alias Model (Quake Model) support up until 2013?

That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows!

First Image: Half-Life RC4 (November 1st, 1998)
Second Image: Half-Life Build 4554 (June 15th, 2009)

Did you know that Half-Life had Alias Model (Quake Model) support up until 2013? That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows! First Image: Half-Life RC4 (November 1st, 1998) Second Image: Half-Life Build 4554 (June 15th, 2009)

missingtexture15
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)

There's something quite amusing with the development screenshots of C3A2. The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms. (First and third photos are pre-release and second and fourth photo are retail.)

blackmesa3
Lets pour one out for the fallen GoldSource solders that fell victim to the 25th anniversary update:
Counter-Strike
Counter-Strike: Condition Zero
Counter-Strike: Condition Zero Deleted Scenes
Day of Defeat
Half-Life: Blue Shift
Deathmatch Classic

and all of the menus for everything but Half-Life 1.

Will it be fixed?
Yeah, probably. Hopefully sooner than later.

Lets pour one out for the fallen GoldSource solders that fell victim to the 25th anniversary update: Counter-Strike Counter-Strike: Condition Zero Counter-Strike: Condition Zero Deleted Scenes Day of Defeat Half-Life: Blue Shift Deathmatch Classic and all of the menus for everything but Half-Life 1. Will it be fixed? Yeah, probably. Hopefully sooner than later.

"Quite a few handsome specimens were collected from the borderworld and brought back this way—uhh, before the survey members started being collected themselves, that is..."

"Quite a few handsome specimens were collected from the borderworld and brought back this way—uhh, before the survey members started being collected themselves, that is..."