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@grastuf

Welcome. Welcome to Site 17. You have chosen or been chosen to relocate to one of our finest remaining sites. Wether you are here to stay or just passing through to parts unknown, welcome to Site 17.

grastuf#3112
Joined 30 Nov 2021
Louisiana
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Finished Field Intensity. It was great! I only had 3 issues. No LD option, Xen, and the plot twist at the end. Of course, these are all subjective. I’d say objectively, it’s a great mod! Loved the minor cross over stuff.

(Edited)

Trying out Field Intensity! I got an addon for it that replaces HD with LD, because, as I’ve mentioned previously, consistency is my life force.

(Edited)
Citizens still stuck in City 17 after fighting in the uprising for nearly two weeks only to watch the last train leave and the Citadel explode

Citizens still stuck in City 17 after fighting in the uprising for nearly two weeks only to watch the last train leave and the Citadel explode

baf9

Instead of Entropy Zero 3 or Entropy Zero 2 Episode 1, it should be Entropy One. Naturally followed by Entropy One Two.

braincop15
brainletcop12

Can someone explain why it goes D1_canals_03 to D1_canals_05? What was in 04? Why was 04 cut? Is every copy of Half Life 2 personalized???2?

(Edited)

What if the reason City 17 doesn’t make sense sometimes is because the cities in Half-Life aren’t real cities the Combine use, but instead are streets and blocks that are still relatively intact after the war and they uplift them, similar to how they abducted the building inside the Vault, and fit the streets together? Then probably the first decade after the 7 hour war is just reconstruction and implementation of the newly created cities, where the smooth things out at the edges of each reconstructed piece? It would also kind of explain why most buildings look decent on the outside despite having to go through an alien invasion. No evidence for any of this, just my opinion on the vague lore.

(Rate my Breen Speech) “Dear Dr. Breen, Who is the Combine, truly, at their core? Sincerely, a loyal citizen” Thank you for writing. The Combine, as a whole, is a universal union that brings unity to the worlds beyond the stars, and beyond our understanding. Worlds that seem impossible to exist within our limited minds prosper together underneath the Combine’s graceful and benevolent directive. It is worth noting that the Combine units you have seen in our world, whether that be on your block, or during the dark hours all those years ago, is merely a glimpse at the cosmic, ever-present Union which persists in its goals to spread true peace. I have touched previously on the heart and motive of the Combine, so I’ll summarize; The Combine strives to protect worlds from the inescapable dangers of war and those dangers inherent in our universe, such as instinct and the simple, stupid impulses of a human. They have shown us the light. We work our way there, building the staircase to t…

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combine6
cmb7

I have an obsession with consistency (it literally drives me crazy), so things like consistent times, non-overlapping maps, and hard-facts are the absolute greatest things I could ever wish for. Unfortunately, Half-Life LOVES to ignore those. I’m glad Entropy: Zero 2 actually follows these things accurately, even though there’s inconsistent times on purpose because of [SPOILER], but that’s an actual lore reason at least.

I saw a dude at Target who looked exactly like Kliener today. I would’ve taken a picture but that seemed creepy so I didn’t lol

smart6