G Man

G Man

@gabe-newell
Joined 15 Jul 2021
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Two Years
Two Years
There won't be any more.
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Another illustration for the fanfiction called "Aperture Science 1970".
"A Vortigaunt proudly posing next to his catch of the day : an Ichthyosaur."

Backstory : After the neurotoxin incident caused by Glados, some survivors were able to escape by hiding in the "Tartaros Shaft". Where Glados has no power. Scientists, test subjects, guards, live in the ruins under Aperture Science. But also some species from the "Xenarium". The place where Cave Johnson captured the Xen creatures.
"Tartaros Shaft" is the set of ruins in the salt pits under Aperture Science. (that we can see in Portal2) A survivor camp is set up there to hide from Glados. But underground, lie other dark secrets about the experiments conducted by Aperture .. Like mantis, giant rats and giant chickens...
#CommunityCreations

Another illustration for the fanfiction called "Aperture Science 1970". "A Vortigaunt proudly posing next to his catch of the day : an Ichthyosaur." Backstory : After the neurotoxin incident caused by Glados, some survivors were able to escape by hiding in the "Tartaros Shaft". Where Glados has no power. Scientists, test subjects, guards, live in the ruins under Aperture Science. But also some species from the "Xenarium". The place where Cave Johnson captured the Xen creatures. "Tartaros Shaft"…

(Edited)
shortigaunt17
These images are from the mod I am working on as a mapper.
Build: 2003 is a mod that aims to port the 2003 beta campaign to source SDK 2013 with improved maps, npcs and weapons, as well as serve as a base for those who want to make their own mods or maps.
I recently fixed the map "d1_town_01" and wanted to share it, the next map will be a canals map.
We are also looking for a programmer if you are interested.
If you want to know more about this mod I recommend you to follow us on our Modb page, link in the comments.
A detailed article about the mod in Modb coming soon.
These images are from the mod I am working on as a mapper.
Build: 2003 is a mod that aims to port the 2003 beta campaign to source SDK 2013 with improved maps, npcs and weapons, as well as serve as a base for those who want to make their own mods or maps.
I recently fixed the map "d1_town_01" and wanted to share it, the next map will be a canals map.
We are also looking for a programmer if you are interested.
If you want to know more about this mod I recommend you to follow us on our Modb page, link in the comments.
A detailed article about the mod in Modb coming soon.
These images are from the mod I am working on as a mapper.
Build: 2003 is a mod that aims to port the 2003 beta campaign to source SDK 2013 with improved maps, npcs and weapons, as well as serve as a base for those who want to make their own mods or maps.
I recently fixed the map "d1_town_01" and wanted to share it, the next map will be a canals map.
We are also looking for a programmer if you are interested.
If you want to know more about this mod I recommend you to follow us on our Modb page, link in the comments.
A detailed article about the mod in Modb coming soon.

These images are from the mod I am working on as a mapper. Build: 2003 is a mod that aims to port the 2003 beta campaign to source SDK 2013 with improved maps, npcs and weapons, as well as serve as a base for those who want to make their own mods or maps. I recently fixed the map "d1_town_01" and wanted to share it, the next map will be a canals map. We are also looking for a programmer if you are interested. If you want to know more about this mod I recommend you to follow us on our Modb page, …

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