deM0

deM0

@dem0
Joined 22 Jun 2021
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Entropy : Zero 2
Entropy : Zero 2
store.steampowered.com

For Steam game nominations, Valve should make an option for "mod of the year" this can also be optional like the "VR games" and the "On the go" nomies where you can skip the nominations (for those that aren't into modding). I know we have ModDB for that, but it would be cool. I wanted to add Entropy: Zero 2 for game of the year, but it gave me an error. :/ Cool suggestion either way if you think about it.

lambda2
"Left Alone"

Trying some environment study about City 17 ruins.




Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !
"Left Alone"

Trying some environment study about City 17 ruins.




Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !
"Left Alone"

Trying some environment study about City 17 ruins.




Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !

"Left Alone" Trying some environment study about City 17 ruins. Like always photobashing, matepainting, digitalpainting and of course some assets are from Half-Life games !

(Edited)
city1713
combine11
Well since is been already 4 years after the release of Hunt Down The Freeman, I wanted to see how many people are familiar with the M3SA build. And to my surprise poorly people know about this build.

So if you aren't familiar with M3SA build, basically is update redux version of hunt down the freeman that have been worked for already 1 or 2 years by one of the last developer of HDTF with the additional help from three people who are part of the Development now.

Since after the release of the broken mess which was HDTF, the game has been massive change and improved. But even with the new improvements updates that the game has, there still a lot work to do but mostly everything that has been done is bean impressive which leads to this topic. This game still can be saved from the hell that it brought by Brekan and his messed up control.

If your willing to help the project in any way like scripts, storyline, concepts, sfm Animations or level design, map's etc. Join there discord and give those people a extra hand and other chance to get this game working and make it worth it. Those people don't get pay for the work but the do it because the want to improve the game itself.

Some stuff the have been massive changed during development of M3SA build


-Reworked Weapons
-Additional Subtitles in gameplay and cutscene's 
-Fixed lighting issues 
-Loading times fixed 
-Gman not longer misspell Black Mesa
-Improved Maps
-New Remade Maps

Etc

(Keep in mind some stuff are going to get changed during updates so thing can get changed fast or slowly)

The Beta dowload key:
Password2Short
Well since is been already 4 years after the release of Hunt Down The Freeman, I wanted to see how many people are familiar with the M3SA build. And to my surprise poorly people know about this build.

So if you aren't familiar with M3SA build, basically is update redux version of hunt down the freeman that have been worked for already 1 or 2 years by one of the last developer of HDTF with the additional help from three people who are part of the Development now.

Since after the release of the broken mess which was HDTF, the game has been massive change and improved. But even with the new improvements updates that the game has, there still a lot work to do but mostly everything that has been done is bean impressive which leads to this topic. This game still can be saved from the hell that it brought by Brekan and his messed up control.

If your willing to help the project in any way like scripts, storyline, concepts, sfm Animations or level design, map's etc. Join there discord and give those people a extra hand and other chance to get this game working and make it worth it. Those people don't get pay for the work but the do it because the want to improve the game itself.

Some stuff the have been massive changed during development of M3SA build


-Reworked Weapons
-Additional Subtitles in gameplay and cutscene's 
-Fixed lighting issues 
-Loading times fixed 
-Gman not longer misspell Black Mesa
-Improved Maps
-New Remade Maps

Etc

(Keep in mind some stuff are going to get changed during updates so thing can get changed fast or slowly)

The Beta dowload key:
Password2Short
Well since is been already 4 years after the release of Hunt Down The Freeman, I wanted to see how many people are familiar with the M3SA build. And to my surprise poorly people know about this build.

So if you aren't familiar with M3SA build, basically is update redux version of hunt down the freeman that have been worked for already 1 or 2 years by one of the last developer of HDTF with the additional help from three people who are part of the Development now.

Since after the release of the broken mess which was HDTF, the game has been massive change and improved. But even with the new improvements updates that the game has, there still a lot work to do but mostly everything that has been done is bean impressive which leads to this topic. This game still can be saved from the hell that it brought by Brekan and his messed up control.

If your willing to help the project in any way like scripts, storyline, concepts, sfm Animations or level design, map's etc. Join there discord and give those people a extra hand and other chance to get this game working and make it worth it. Those people don't get pay for the work but the do it because the want to improve the game itself.

Some stuff the have been massive changed during development of M3SA build


-Reworked Weapons
-Additional Subtitles in gameplay and cutscene's 
-Fixed lighting issues 
-Loading times fixed 
-Gman not longer misspell Black Mesa
-Improved Maps
-New Remade Maps

Etc

(Keep in mind some stuff are going to get changed during updates so thing can get changed fast or slowly)

The Beta dowload key:
Password2Short
Well since is been already 4 years after the release of Hunt Down The Freeman, I wanted to see how many people are familiar with the M3SA build. And to my surprise poorly people know about this build.

So if you aren't familiar with M3SA build, basically is update redux version of hunt down the freeman that have been worked for already 1 or 2 years by one of the last developer of HDTF with the additional help from three people who are part of the Development now.

Since after the release of the broken mess which was HDTF, the game has been massive change and improved. But even with the new improvements updates that the game has, there still a lot work to do but mostly everything that has been done is bean impressive which leads to this topic. This game still can be saved from the hell that it brought by Brekan and his messed up control.

If your willing to help the project in any way like scripts, storyline, concepts, sfm Animations or level design, map's etc. Join there discord and give those people a extra hand and other chance to get this game working and make it worth it. Those people don't get pay for the work but the do it because the want to improve the game itself.

Some stuff the have been massive changed during development of M3SA build


-Reworked Weapons
-Additional Subtitles in gameplay and cutscene's 
-Fixed lighting issues 
-Loading times fixed 
-Gman not longer misspell Black Mesa
-Improved Maps
-New Remade Maps

Etc

(Keep in mind some stuff are going to get changed during updates so thing can get changed fast or slowly)

The Beta dowload key:
Password2Short

Well since is been already 4 years after the release of Hunt Down The Freeman, I wanted to see how many people are familiar with the M3SA build. And to my surprise poorly people know about this build. So if you aren't familiar with M3SA build, basically is update redux version of hunt down the freeman that have been worked for already 1 or 2 years by one of the last developer of HDTF with the additional help from three people who are part of the Development now. Since after the release of the …

(Edited)
mitchell14
missingtexture9
error8
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "van001" is modeled after a RAF-2203 Latvija, which was a cabover van built between 1976 and 1997 in the USSR. Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting. You can find supplies in various vans in-game. This van is featured most prominently in Half-Life 2: Episode 1, where it's used to send Gordon and Alyx back into the collapsing Citadel.

#sourcevehicleorigins
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "van001" is modeled after a RAF-2203 Latvija, which was a cabover van built between 1976 and 1997 in the USSR. Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting. You can find supplies in various vans in-game. This van is featured most prominently in Half-Life 2: Episode 1, where it's used to send Gordon and Alyx back into the collapsing Citadel.

#sourcevehicleorigins
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "van001" is modeled after a RAF-2203 Latvija, which was a cabover van built between 1976 and 1997 in the USSR. Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting. You can find supplies in various vans in-game. This van is featured most prominently in Half-Life 2: Episode 1, where it's used to send Gordon and Alyx back into the collapsing Citadel.

#sourcevehicleorigins
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "van001" is modeled after a RAF-2203 Latvija, which was a cabover van built between 1976 and 1997 in the USSR. Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting. You can find supplies in various vans in-game. This van is featured most prominently in Half-Life 2: Episode 1, where it's used to send Gordon and Alyx back into the collapsing Citadel.

#sourcevehicleorigins

𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2 In Half-Life 2, "van001" is modeled after a RAF-2203 Latvija, which was a cabover van built between 1976 and 1997 in the USSR. Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting. You can find supplies in various vans in-game. This van is featured most prominently in Half-Life 2: Episode 1, where it's used to send Gordon and Alyx back into the collapsing Citadel. …

(Edited)
gordonfreeman4
alyx4
hl23
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "truck001" is modeled after the Avia A-31, a truck which started production in 1983. The company originally started as an aircraft manufacturer in the Czech Republic, but eventually expanded to also produce trucks.
Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting.
In universe, the manufacturer of this truck is called "PAK."

#sourcevehicleorigins
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "truck001" is modeled after the Avia A-31, a truck which started production in 1983. The company originally started as an aircraft manufacturer in the Czech Republic, but eventually expanded to also produce trucks.
Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting.
In universe, the manufacturer of this truck is called "PAK."

#sourcevehicleorigins
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "truck001" is modeled after the Avia A-31, a truck which started production in 1983. The company originally started as an aircraft manufacturer in the Czech Republic, but eventually expanded to also produce trucks.
Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting.
In universe, the manufacturer of this truck is called "PAK."

#sourcevehicleorigins
𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2

In Half-Life 2, "truck001" is modeled after the Avia A-31, a truck which started production in 1983. The company originally started as an aircraft manufacturer in the Czech Republic, but eventually expanded to also produce trucks.
Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting.
In universe, the manufacturer of this truck is called "PAK."

#sourcevehicleorigins

𝗦𝗒𝗨π—₯π—–π—˜ π—©π—˜π—›π—œπ—–π—Ÿπ—˜ 𝗒π—₯π—œπ—šπ—œπ—‘π—¦: Half-Life 2 In Half-Life 2, "truck001" is modeled after the Avia A-31, a truck which started production in 1983. The company originally started as an aircraft manufacturer in the Czech Republic, but eventually expanded to also produce trucks. Many of Half-Life 2's cars are based on real vehicles from Eastern Europe, which fit perfectly with the Eastern European setting. In universe, the manufacturer of this truck is called "PAK." #sourcevehicleorigin…

(Edited)
hl211