Dabu

Dabu

@daburubareru

I'm dabu, disabled goth gamedev and a huge fan of Half-Life/retro and spooky stuff like that. I'm also a archivist and historian also game developing is cool and Half-Life for life!

Joined 30 Jul 2021
Quebec, Canada
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Two Years
Two Years
There won't be any more.
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What if TFC was released in early 1998?
This is a mockup mod I made. I'll post a download in the description when I'm done.

Weapons shown:
Assault Cannon, Super Shotgun, Super Nailgun, Frag Grenade, Concussion Grenade.
What if TFC was released in early 1998?
This is a mockup mod I made. I'll post a download in the description when I'm done.

Weapons shown:
Assault Cannon, Super Shotgun, Super Nailgun, Frag Grenade, Concussion Grenade.
What if TFC was released in early 1998?
This is a mockup mod I made. I'll post a download in the description when I'm done.

Weapons shown:
Assault Cannon, Super Shotgun, Super Nailgun, Frag Grenade, Concussion Grenade.

What if TFC was released in early 1998? This is a mockup mod I made. I'll post a download in the description when I'm done. Weapons shown: Assault Cannon, Super Shotgun, Super Nailgun, Frag Grenade, Concussion Grenade.

engineer5
kapow4
Found a way to make the HUD more accurate for my Minecraft project. Here's some footage showing it off!

Hoping to expand on it further by adding a few more effects. Maybe even a blockier font to fit the game more? Feel free to leave your thoughts below!
Found a way to make the HUD more accurate for my Minecraft project. Here's some footage showing it off!

Hoping to expand on it further by adding a few more effects. Maybe even a blockier font to fit the game more? Feel free to leave your thoughts below!

Found a way to make the HUD more accurate for my Minecraft project. Here's some footage showing it off! Hoping to expand on it further by adding a few more effects. Maybe even a blockier font to fit the game more? Feel free to leave your thoughts below!

lambda36
hl222
barnpog15
alyxpog16
missingtexture12
alyxgun4
No, this is not an interview announcement :(  It's been, 11 years since our favorite Dr. Breen AKA Robert Culp left us... Let's remember his amazing performance from the Half-Life series, and him, as an amazing and always happy person. So sad we didn't got to interview him, maybe in another universe. The citizen who said "Dr. Breen again? I was hoping I'd seen the last of him in City 14" is surely happy now. :(  Sincerely, VOC Podcast.

No, this is not an interview announcement :( It's been, 11 years since our favorite Dr. Breen AKA Robert Culp left us... Let's remember his amazing performance from the Half-Life series, and him, as an amazing and always happy person. So sad we didn't got to interview him, maybe in another universe. The citizen who said "Dr. Breen again? I was hoping I'd seen the last of him in City 14" is surely happy now. :( Sincerely, VOC Podcast.

cmb15
combine16
valvevalve14
city174
Yes this is source. Specifically it's Actually Good Source ( AGS )
The entire level geometry is made of models. CSM and SSR helps a lot. All Materials are PBR, except for a single brush used to compile lighting and the refract shader used by the little crystal data storage things
Yes this is source. Specifically it's Actually Good Source ( AGS )
The entire level geometry is made of models. CSM and SSR helps a lot. All Materials are PBR, except for a single brush used to compile lighting and the refract shader used by the little crystal data storage things
Yes this is source. Specifically it's Actually Good Source ( AGS )
The entire level geometry is made of models. CSM and SSR helps a lot. All Materials are PBR, except for a single brush used to compile lighting and the refract shader used by the little crystal data storage things
Yes this is source. Specifically it's Actually Good Source ( AGS )
The entire level geometry is made of models. CSM and SSR helps a lot. All Materials are PBR, except for a single brush used to compile lighting and the refract shader used by the little crystal data storage things

Yes this is source. Specifically it's Actually Good Source ( AGS ) The entire level geometry is made of models. CSM and SSR helps a lot. All Materials are PBR, except for a single brush used to compile lighting and the refract shader used by the little crystal data storage things

baf5
node6
So, back again! I managed to fix the animations on revolver and also port a different version of it like the one with the Marine hands and other ones, and also the Shotgun from HL2 MMod! Why not? :gaben:
So, back again! I managed to fix the animations on revolver and also port a different version of it like the one with the Marine hands and other ones, and also the Shotgun from HL2 MMod! Why not? :gaben:
So, back again! I managed to fix the animations on revolver and also port a different version of it like the one with the Marine hands and other ones, and also the Shotgun from HL2 MMod! Why not? :gaben:

So, back again! I managed to fix the animations on revolver and also port a different version of it like the one with the Marine hands and other ones, and also the Shotgun from HL2 MMod! Why not? :gaben: