Powered by CoolSource. SSR effect is still in WIP Thanks for Tottery for implementing SSR just because I asked for it ( its giga chad and I hate cubemaps )
For reference : The Minigun model in HDTF is saved under the name "w_kitchen_knife.mdl"
So what's a brush anyway?
CSM and Volumetrics. Looking outside the dome to see space is breathtaking, even with white placeholder textures. Images taken in the current Bulld of #Lost-Industry-Origins ( Modified sdk2013mp )
Lightmapping on Models, using a PBR Shader. ( Lightmapping on Models is limited to sdk2013mp and it's branches, example TF2. By default there is only a VertexLitGeneric shader that allows it's usage and it doesn't support bumpmapping. This does! )
Lightmapping *and* Bumpmapping on models. + Any other effect you want to add ( Detail, Selfillum, Translucency...
*quacks aggressively*
New version of the incompability graphic for VLG/LMG Slightly low res, will be better next time As to what the colors mean : Yellow = Unclear whether or not this works ( see yellow text ) Blue = Works only in a certain branch Red = This combination doesn't work, white text indicates who has pointed out whether this works or not. If you see any combinations that do work, just hit me up with what branch you tried it in. The same applies if you see combinations that don't work that aren't listed!
Source: I made this graphic so you know at a glance what combination doesn't work. I also made one for the PBR shader but that one doesn't have any broken combinations. I hope this helps anyone making materials. If you notice any of the combinations do working or know of other broken combinations, tell me!
The Characters and Carnivals depicted in this mod are ficticious, any similarity to actual persons, living, or dead, is purely coincidental. Except for the ferris wheel, that thing still stands in Pripyat today