Between each chapter we release 'interludes' - vital pieces of the story that range from 4 - 8 pages in length. And they are completely free!
“It’s not that she *does* matter, it’s that she *will* matter, correct? Yes, I think I’m getting warmer. Of course they’ll kill that child when they find her. Right now that’s all some of them are thinking about. But better she die by *their* hand than be corrupted by *his*, no?"
Valve declined to give depth to their military antagonists (rightly so; they're cartoon baddies, symbolic of the military complex waging war on intellectuals), but we dug deeper whilst preserving the original intent. We wanted Long to be indignant at being accused of war crimes.
We only use characters from the games when they are relevant to the arcs of our own cast. There are some BIG surprises coming, but we've utilised Breen A LOT because HECU commander Long is obsessed with him. And because his name is known to all in this world. Time...matters.
"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."
"Tell me, Doctor Freeman, if you can - you have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not."
Here's a menu background from our old app, with work from Aaron Garcha and Maarten Frooninckx. It's a shame we don't use it any more, because it's so lovely.