LambdaGeneration
Half-Life: A Place in the West

Half-Life: A Place in the West

@a-place-in-the-west

An officially licensed comic set in the Half-Life universe. Follow three survivors into a hidden city with a powerful cosmic secret.

Joined 8 Jun 2021
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“It’s not that she *does* matter, it’s that she *will* matter, correct? Yes, I think I’m getting warmer. Of course they’ll kill that child when they find her. Right now that’s all some of them are thinking about. But better she die by *their* hand than be corrupted by *his*, no?"
“It’s not that she *does* matter, it’s that she *will* matter, correct? Yes, I think I’m getting warmer. Of course they’ll kill that child when they find her. Right now that’s all some of them are thinking about. But better she die by *their* hand than be corrupted by *his*, no?"
“It’s not that she *does* matter, it’s that she *will* matter, correct? Yes, I think I’m getting warmer. Of course they’ll kill that child when they find her. Right now that’s all some of them are thinking about. But better she die by *their* hand than be corrupted by *his*, no?"
“It’s not that she *does* matter, it’s that she *will* matter, correct? Yes, I think I’m getting warmer. Of course they’ll kill that child when they find her. Right now that’s all some of them are thinking about. But better she die by *their* hand than be corrupted by *his*, no?"

“It’s not that she *does* matter, it’s that she *will* matter, correct? Yes, I think I’m getting warmer. Of course they’ll kill that child when they find her. Right now that’s all some of them are thinking about. But better she die by *their* hand than be corrupted by *his*, no?"

Valve declined to give depth to their military antagonists (rightly so; they're cartoon baddies, symbolic of the military complex waging war on intellectuals), but we dug deeper whilst preserving the original intent.

We wanted Long to be indignant at being accused of war crimes.
Valve declined to give depth to their military antagonists (rightly so; they're cartoon baddies, symbolic of the military complex waging war on intellectuals), but we dug deeper whilst preserving the original intent.

We wanted Long to be indignant at being accused of war crimes.

Valve declined to give depth to their military antagonists (rightly so; they're cartoon baddies, symbolic of the military complex waging war on intellectuals), but we dug deeper whilst preserving the original intent. We wanted Long to be indignant at being accused of war crimes.

We only use characters from the games when they are relevant to the arcs of our own cast. There are some BIG surprises coming, but we've utilised Breen A LOT because HECU commander Long is obsessed with him. And because his name is known to all in this world.

Time...matters.
We only use characters from the games when they are relevant to the arcs of our own cast. There are some BIG surprises coming, but we've utilised Breen A LOT because HECU commander Long is obsessed with him. And because his name is known to all in this world.

Time...matters.
We only use characters from the games when they are relevant to the arcs of our own cast. There are some BIG surprises coming, but we've utilised Breen A LOT because HECU commander Long is obsessed with him. And because his name is known to all in this world.

Time...matters.
We only use characters from the games when they are relevant to the arcs of our own cast. There are some BIG surprises coming, but we've utilised Breen A LOT because HECU commander Long is obsessed with him. And because his name is known to all in this world.

Time...matters.

We only use characters from the games when they are relevant to the arcs of our own cast. There are some BIG surprises coming, but we've utilised Breen A LOT because HECU commander Long is obsessed with him. And because his name is known to all in this world. Time...matters.

"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."
"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."
"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."
"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."

"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."

hl26