Gordon Coolman

Gordon Coolman

@cool-man-gordon
Joined 26 Aug 2023
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Working with animations, we don't have a budget, or people who is good at hammer, only 2 animators who trying to restore concept from Portal 2
(Closed)
Working with animations, we don't have a budget, or people who is good at hammer, only 2 animators who trying to restore concept from Portal 2
(Closed)
Working with animations, we don't have a budget, or people who is good at hammer, only 2 animators who trying to restore concept from Portal 2
(Closed)
Working with animations, we don't have a budget, or people who is good at hammer, only 2 animators who trying to restore concept from Portal 2
(Closed)

Working with animations, we don't have a budget, or people who is good at hammer, only 2 animators who trying to restore concept from Portal 2 (Closed)

(Edited)
companioncubeportal24
It's an honor to be a featured post, thanks guys! 

I want to take this opportunity to tell you some things about my health and about Codename: Loop. As those who follow me on Twitter know, I have been working on Rogue Mansion, and due to this, my time to work on Codename: Loop was very limited. What you don't know is that I was also diagnosed with a mandibular cyst that was eating me from the inside out, and that ended up consuming the little time I had left to work on Codename: Loop.

I am currently undergoing treatment and improving, but I still don't have time to invest in Loop. However, I want you to know that the project is still alive, and as soon as I have time again, I will work hard on Loop.

Since I don't have enough content to publish a demo on Steam, I think in the next few days I will release an old demo on ModDB so that at least you can try something more recent from the game and so that the curious can start doing some experiments with the BSP support.

Thank you all for your support, and I hope to bring you more positive news about Codename: Loop soon!

It's an honor to be a featured post, thanks guys! I want to take this opportunity to tell you some things about my health and about Codename: Loop. As those who follow me on Twitter know, I have been working on Rogue Mansion, and due to this, my time to work on Codename: Loop was very limited. What you don't know is that I was also diagnosed with a mandibular cyst that was eating me from the inside out, and that ended up consuming the little time I had left to work on Codename: Loop. I am cur…

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