Blixibon

Blixibon

@blixibon

I make mods for Source engine games and make mods that other mods for Source engine games can use.

Blixibon#2201
Joined 28 Feb 2023
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I made this small map which demonstrates how 11.ai can be used to create completely new in-universe scenes featuring HL2's original characters. It's set shortly before E:Z2 and explores a scene implied by one of the Radio Guy recordings.

goodmoss20
braincop19
pogvisor19
ascendedlite17
goodclone17
I dug up something funny while sorting through old files.

While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/bottom. However, we ended up going with regular map logic in the end and I never actually programmed this entity.

Even though it was never used, I think this was the only unique entity icon ever "officially" created for E:Z2.
I dug up something funny while sorting through old files.

While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/bottom. However, we ended up going with regular map logic in the end and I never actually programmed this entity.

Even though it was never used, I think this was the only unique entity icon ever "officially" created for E:Z2.

I dug up something funny while sorting through old files. While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/b…

wilson22
goodclone18
entropyzero218